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labs: 5DDtoRGBB. . .

5DtoRGB is a Mac OS X app developed by Rarevision that is “designed to transcode your footage to a camera master format, either as Apple ProRes QuickTime files or DPX files.” Not a necessity for a lot of DSLR users, but great for any medium to heavy post work and those wanting to get the most flexibility when color grading. Another interesting bit is the ability to add an alpha to ProRes 4444 clips based on the luminance, to make it quick and easy to work with footage in post. Could be very useful for those shooting effects elements, etc.

At this point in time, 5DtoRGB is still in beta and works only as a single shot transcoding method. Meaning only one clip can be processed at a time. I would imagine Rarevision is planning to add batch functionality to their app in the future, but I see this as a very useful tool that people would like to put to immediate use. I developed 5DDtoRGBB to make it simple to open multiple instances of 5DtoRGB and prepare clips for encoding. I haven’t tested encoding times thoroughly, but I would imagine opening a massive number of 5DtoRGB instances and having them all process clips simultaneously will only end in tears.

5DDtoRGBB v1.1 (9/7) addresses this by having an “Auto” mode. Not quite a batch solution, but still very useful. In Auto Mode, 5DD will allow you to select or drag and drop multiple clips, and one instance of 5DtoRGB will load up with the first clip in the queue, allow you to convert it, then quit that instance, the next one will load up, and so on and so forth. So you still need to manually choose options for conversion and select a destination, but still can save some time. This is likely going to be redundant when Rarevision puts out on update, but I find it a good exercise to help improve my current and other future workflow tools. Rarevision has confirmed that a command line version is in the works so more 5DtoRGB stuff will definitely be happening in the future.

Included in the download is 5DDtoRGBB, and a Reset 5DDtoRGBB Preferences app which does exactly that. It sends the preference file (which is stored at ~/Library/Preferences/com.andorulabs.5DDtoRGBB.plist) to the trash. As you may have noticed, I also included a nice unofficial icon for 5DtoRGB as well. Let’s see if Rarevision is interested. . .

Demo:


Download: 5DDtoRGBB (871KB .zip)

Log:
-2010.9.06 – v1.0 Released!
-2010.9.07 – v1.1 added “Auto” and “Manual” modes

I have contacted Rarevision with the hopes that they will add command line functionality to their app so I can incorporate 5DtoRGB encoding into my RenderQ app and have a single simple solution for all heavy duty processing I do on my workstation. In the meantime, I am working on adding drag and drop functionality to this tool, and the ability to open multiple clips up in their own separate instance of 5DtoRGB, ready to press convert and began encoding when ready. Still not a complete batch processing solution, but a good workaround until. . .

Update (9/7): Rarevision says a command line version is indeed in the works and more features are coming soon.

If there are any issues or concerns please contact: andoruLABS.support. Also, this tool is free but feel free to donate if you find it useful.

[5DtoRGB] | [andoru.labs]

labs. NukeView. . .

nukeview dock

After using Nuke for quite awhile now I have really started to like it’s built in viewer. It has easy controls to view multiple channels, simple region of interest, exposure and gamma controls, and proper keyboard shortcuts (jkl) for playback. I found myself often opening up Nuke just to use the viewer to take a look at renders and recently discovered while digging through the documentation that Nuke can be launched in viewer only mode using the command line. If you have ever visited this site before it is probably well apparent I am a fan of making AppleScript droplets for utilizing command line features of apps, and this was no different.

NukeView is a simple app that allows you to easily open an image sequence in the Nuke viewer without going through all the steps of opening the app, creating read nodes, finding the sequence, etc. You can simply drag and drop any file in the sequence onto NukeView and it will open Nuke in viewer only mode, then begin playback of the sequence.

Demo:

QuickTime Version 1172×720 (50.6MB)

iPhone Version (15MB)

As mentioned NukeView expects the “filename.count.ext” naming syntax and that you actually choose or drag and drop one of the image sequence files, not the folder that contains them.

UPDATE: 2010.10.6 | For those downloading NukeView again after this date, make sure to reset preferences as they are now setup differently. NukeView will now ask for the full path of the Nuke executable. For those not familiar:

1. Right click on the Nuke app to “Show Package Contents” and find the Nuke6… executable alias (/Nuke6.x.app/Contents/MacOS/Nuke6.x)

2. Reset preferences if you were using an older version of NukeView

3. Launch NukeView and it will ask you for the executable path, just drag and drop the Nuke executable (Grey UNIX file) from Finder into the open dialog.


Download: NukeView (1MB .zip)

Log:
-2010.5.17: developed basic functionality
-2010.5.28: redeveloped to allow opening and drag and drop of any file in sequence, NukeView will find how many characters are in the fileCount and open it accordingly.
-2010.10.6: updated for 64bit versions of Nuke (6.1v2…) that use new directory naming scheme. Please reset preferences before using this version.

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. Also, this app is free but feel free to donate like a maniac.

[andoru.labs]

labs: RenderQ. . .

renderq_dock

Remember all those render droplet apps I was always going on about? Forget about them. I haven’t told any of them yet, but their services are no longer required. Each app performed it’s job perfectly well, but I am all about teamwork here, and there is no “Q” in team. . .

Which has nothing to do with RenderQ, the latest update to the render droplet apps; which not only combines the functionality of MayaRender, AERender, NukeRender, and all of their Q counterparts, it does them all one better by using a little bit of intelligence. RenderQ is a drag and drop render queue app that will send Maya, After Effects, Nuke, C4D, and Shake renders to Terminal and queue them up for easy and efficient local rendering. It is now very easy to set preferences for the version of each app you are using, as well as enabling and disabling additional flags for each filetype. RenderQ will also automatically detect the filetype and submit the job accordingly.

Also included is RenderQ maitre d’ to pause and resume renders and will also show which render engine is currently active and the last job submitted to the queue.

Demo:

QuickTime Version 1280×800 (92MB)

iPhone Version

Support for more apps could very well be coming in the future. A $0-25 donation is customary. I prefer to keep this sort of thing on the honor system rather than setting up some sort of direct cost. If you use this tool at a facility I suppose a site license will cost you $0-$1000.


Download: RenderQ download page…

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. One thing I didn’t mention in the demo is that there is also a simple app included to reset the RenderQ preferences. It is quite possible there could be a few little bugs or improvements that could be made so don’t be afraid to contact me. Also, this app is free but feel free to donate, as many hours of work were put into it.

[andoru.labs]

labs: Q. . .

renderq dock

With a bit of testing and a tiny bit of additional code I was able to build a basic queueing system into my render droplet apps. Instead of having each version open up a new Terminal window and start a separate simultaneous render, the “Q” versions of the apps will send everything to one Terminal window and render them one after the other. Not only does this make the apps easier to use, it should actually make rendering with all of them much more efficient, especially when you need to render multiple project files, scenes, or scripts. Now you can get them all set to render with the “Q” droplets and go to sleep, go drink some coffee, or better yet, go work on something else.

Demo:

QuickTime Version 1440×900 (46MB)

iPhone Version


Download: AEaeCS5 (165KB .zip)

Log:
-2010.5.1: Updated for After Effects CS5
-2010.5.6: added “Q” version


Download: MayaRender (6.7MB .zip)
Includes MayaRender2009-2011.

Log:
-2009-12-1: added 2010 versions plus V-Ray, and 3delight droplets.
-2010-3-10: fixed Maya 2010 versions to work with the changes that were made to the location of the “render” binary.
-2010-3-20: fixed typos in latest Mental Ray versions (2009 & 2010) and removed “mail_cmd” in MayaRender2010 (universal version), top secret feature coming soon. . .
-2010-4-10: Updated for Maya 2011
-2010-5-06: Added “Q” versions


Download: NukeRender (725KB .zip)
Includes NukeRender6.0v5, for instructions on older versions go to NukeRender page.

Log:
-2009-5-01: Updated for Nuke6.0v5
-2010-5-06: Added “Q” versions

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. Also, this app is free but feel free to donate like a maniac.

[andoru.labs]

labs: AEae & AERender CS5. . .

AEae. . .

. . . and AERender have both been updated for After Effects CS5. I worked night and day to make this happen, changing the 4 to a 5 took a good 2 mins out of my life. Once again more time was spent on the new icons. But I must. . .


Download: AEaeCS5 (165KB .zip)

Log:
-2010.5.1: basic functionality


Download: AERenderCS5 (748KB .zip)

Log:
-2010.5.1: basic functionality

I have tested both with no problems but as usual, if there are any issues or concerns please contact: andoruLABS.support. Also, these apps are free but feel free to donate if you have the means.

COMING SOON:

“Q” versions of all the render droplet apps! With a slight adjustment to the scripts, I have found a way to allow a simple but effective queuing system to all the droplets. Will be available soon. . .

And for the record, RotoBrush is cool and all, but the addition of the FreeForm plugin is HUGE for anyone doing Matte Paintings, nearly all of the bicubic cards (3D point manipulation) functionality of Nuke and the camera controls from Maya equal a 3D workspace that is finally enjoyable to use. Bravo CS5, Bravo. And don’t even get me started about photoshop.

[andoru.labs]

labs: MayaMaya & MayaRender 2011. . .

maya2011

Updated both MayaMaya and MayaRender for 2010 & 2011 versions. Maya 2011 is a must have upgrade if you are working on OS X, loads of new features, lots of bug fixes (although I am sure some others will pop up) and just an all around better version of Maya for the Mac. Oh, and 64bit! Who doesn’t want to have multiple iterations of that sexy UI?

maya2011 UI

Just download from the same location as before using the links above. Both apps are tested and should be working just fine with the new versions, please let me know if you have any issues.

Side Note: You may have seen the little orange plus signs recently added below each post, those are there to let you easily share and link to these posts on other sites, so feel free to do so.

[andoru.labs]

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