projects. . .
what happens when things fight their way out of the sandbox and show themselves to the world:

[15fps] | your brain is begging for 9 frames more. . .

[techreel.2010] | technical, rigging, and vfx work for early 2010. . .

[reel.2009] | a collection of my work from 2009. . .

[the floating world] | how much time does a robot spend dreaming? . .

[kcai ids] | a 3D motion graphics extravaganza. . .

[character.design] | a collection of my character design work. . .

[cut from the same cloth] | a tale of one and the same. . .

[3D Modeling] | a collection of stylized items modeled for Drive Digital. . .

[sandopus project] | a stop-motion sand animation project. . .

[Untitled 143/RGB] | a creepy basement investigation. . .

[harmonic.narrative] | a crazy experiment to blow people’s minds. . .

[lé lamp] | learning how to make things move with the computer in xyz. . .

[adapt] | an experiment in editing and sand animation. . .

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