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labs: RenderQ. . .

renderq_dock

Remember all those render droplet apps I was always going on about? Forget about them. I haven’t told any of them yet, but their services are no longer required. Each app performed it’s job perfectly well, but I am all about teamwork here, and there is no “Q” in team. . .

Which has nothing to do with RenderQ, the latest update to the render droplet apps; which not only combines the functionality of MayaRender, AERender, NukeRender, and all of their Q counterparts, it does them all one better by using a little bit of intelligence. RenderQ is a drag and drop render queue app that will send Maya, After Effects, Nuke, C4D, and Shake renders to Terminal and queue them up for easy and efficient local rendering. It is now very easy to set preferences for the version of each app you are using, as well as enabling and disabling additional flags for each filetype. RenderQ will also automatically detect the filetype and submit the job accordingly.

Also included is RenderQ maitre d’ to pause and resume renders and will also show which render engine is currently active and the last job submitted to the queue.

Demo:

QuickTime Version 1280×800 (92MB)

iPhone Version

Support for more apps could very well be coming in the future. A $0-25 donation is customary. I prefer to keep this sort of thing on the honor system rather than setting up some sort of direct cost. If you use this tool at a facility I suppose a site license will cost you $0-$1000.


Download: RenderQ download page…

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. One thing I didn’t mention in the demo is that there is also a simple app included to reset the RenderQ preferences. It is quite possible there could be a few little bugs or improvements that could be made so don’t be afraid to contact me. Also, this app is free but feel free to donate, as many hours of work were put into it.

[andoru.labs]

labs: Q. . .

renderq dock

With a bit of testing and a tiny bit of additional code I was able to build a basic queueing system into my render droplet apps. Instead of having each version open up a new Terminal window and start a separate simultaneous render, the “Q” versions of the apps will send everything to one Terminal window and render them one after the other. Not only does this make the apps easier to use, it should actually make rendering with all of them much more efficient, especially when you need to render multiple project files, scenes, or scripts. Now you can get them all set to render with the “Q” droplets and go to sleep, go drink some coffee, or better yet, go work on something else.

Demo:

QuickTime Version 1440×900 (46MB)

iPhone Version


Download: AEaeCS5 (165KB .zip)

Log:
-2010.5.1: Updated for After Effects CS5
-2010.5.6: added “Q” version


Download: MayaRender (6.7MB .zip)
Includes MayaRender2009-2011.

Log:
-2009-12-1: added 2010 versions plus V-Ray, and 3delight droplets.
-2010-3-10: fixed Maya 2010 versions to work with the changes that were made to the location of the “render” binary.
-2010-3-20: fixed typos in latest Mental Ray versions (2009 & 2010) and removed “mail_cmd” in MayaRender2010 (universal version), top secret feature coming soon. . .
-2010-4-10: Updated for Maya 2011
-2010-5-06: Added “Q” versions


Download: NukeRender (725KB .zip)
Includes NukeRender6.0v5, for instructions on older versions go to NukeRender page.

Log:
-2009-5-01: Updated for Nuke6.0v5
-2010-5-06: Added “Q” versions

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. Also, this app is free but feel free to donate like a maniac.

[andoru.labs]

labs: AEae & AERender CS5. . .

AEae. . .

. . . and AERender have both been updated for After Effects CS5. I worked night and day to make this happen, changing the 4 to a 5 took a good 2 mins out of my life. Once again more time was spent on the new icons. But I must. . .


Download: AEaeCS5 (165KB .zip)

Log:
-2010.5.1: basic functionality


Download: AERenderCS5 (748KB .zip)

Log:
-2010.5.1: basic functionality

I have tested both with no problems but as usual, if there are any issues or concerns please contact: andoruLABS.support. Also, these apps are free but feel free to donate if you have the means.

COMING SOON:

“Q” versions of all the render droplet apps! With a slight adjustment to the scripts, I have found a way to allow a simple but effective queuing system to all the droplets. Will be available soon. . .

And for the record, RotoBrush is cool and all, but the addition of the FreeForm plugin is HUGE for anyone doing Matte Paintings, nearly all of the bicubic cards (3D point manipulation) functionality of Nuke and the camera controls from Maya equal a 3D workspace that is finally enjoyable to use. Bravo CS5, Bravo. And don’t even get me started about photoshop.

[andoru.labs]

labs: MayaMaya & MayaRender 2011. . .

maya2011

Updated both MayaMaya and MayaRender for 2010 & 2011 versions. Maya 2011 is a must have upgrade if you are working on OS X, loads of new features, lots of bug fixes (although I am sure some others will pop up) and just an all around better version of Maya for the Mac. Oh, and 64bit! Who doesn’t want to have multiple iterations of that sexy UI?

maya2011 UI

Just download from the same location as before using the links above. Both apps are tested and should be working just fine with the new versions, please let me know if you have any issues.

Side Note: You may have seen the little orange plus signs recently added below each post, those are there to let you easily share and link to these posts on other sites, so feel free to do so.

[andoru.labs]

learn: Scale keys Manipulator in Maya. . .

The scale keys tool in Maya is a little awkward. Why doesn’t it just have a normal scale manipulator tool like every other app?

It does, it just isn’t turned on by default:

Open or download the QT version below if you want to see a higher resolution version of the video:

QuickTime Version 1152×720 (95MB)

iPhone Version

Feel free to let Autodesk know that this should be on by default.

labs: Render droplets and Qmaster workflow. . .

Here is a quick demo showing the workflow for using the different render droplets on my site. PLUS! A very thorough demo and explanation of using Apple’s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is doing.

A lot of the Qmaster info and initial motivation for the different render droplets comes from Hugo Guerra’s post on vfxtalk.com.

The vimeo version of the demo is kind of low resolution so check out the QuickTime below if you want to see more detail:

QuickTime Version 1152×720 (93MB)

iPhone Version

Again, if there are questions, definitely check out the Qmaster documentation or contact me at: andoruLABS.support

Here are links to the aerender docs, maya docs, and nuke user guide.

EDIT: A lovely commenter named David did some very thorough testing of the render droplet and Qmaster setup and posted his findings in the comments.

[andoru.labs]

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