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look: Plastic Bullet. . .

The best app I have ever installed on my iPhoner is called Plastic Bullet, a great little toy camera app that finally gets it right. The one and only Stu Maschwitz was behind this one and you can find it now on iTunes for installation on your own phone.

For your consideration:
plastic bullet 1
plastic bullet 2plastic bullet 3
plastic bullet 4

Next task, Plastic Peephole. . .

[Stu Maschwitz | Plastic Bullet]

labs: fn & layout triggered by Magic Mushka. . .

touch me

Looking to get a little bit more friendly with that new Magic Mouse? Look no further.

I have been using BetterTouchTool since I got my hands on the Magic Mouse to be able to middle click in apps like Maya, Nuke, whatever. I actually asked the developer Andreas Hegenberg for very specific middle click functionality (being able to click with one finger in the center of the mouse and to have an adjustment for the exact parts of the mouse that would respond to it) and he came through 100% within 48hrs:

He has recently added many other types of gestures, and a favorite of mine, a single tap right on (or right above) the Apple logo. I have a few tools I have made to make my day to day workflow a little bit more efficient. fn & layout are simple workflow tools that promote laziness to its full extent and the Magic Mouse has managed to make them a little lazier!



960×600 .mov

iPhone

If your mind is blown then comment or email and I will uhh. . . un-blow it for you. Hmm. . .

[BetterTouchTool]

look: Using iPhone camera data in AE. . .



720p

Just trying out a technique using the iPhone to capture some handheld camera data and use it in a comp. Even with only 640×480 pixels and an envelope with hand drawn tracker markers it still works very well.

Section of the iPhone camera track:


Watch it on an iPhone

This is a fantastic way to take the “perfect” out of the CG camera without messing with the CG methods of doing it. Randomization does not equal human, the way a human moves while holding a camera, large or small, is very far from random. Should be fairly simple to move data like this from application to application once a good track is put together.

Essentially the poorest, least efficient, laziest man’s version of James Cameron’s SimulCam without any of the benefits, except the human feel.

(Vimeo. . . I just can’t deal with Flash in my life anymore, I will still upload to you for continuity’s sake, but I want iPhone viewable embeds!)

And animators need some frame by frame action damn it!

listen/look: monome. . .

I love everything about monome. Hand-crafted in the mountains, grid pattern with orange and gray squares, the technical interest required to really use one to its full potential, and most of all, it is a wide open device with many possibilities.

Take a look at what is possible with one:

And check out some more info. They come in all shapes and sizes nowadays, originally starting with a 40 node grid, and as long as people keep tinkering with them, they will get more and more interesting over time. Brilliant.

And if you are feeling generous my birthday is in November. . .

[monome.org]

technology: iPhone icon. . .

iphone icon

Did you know you can look at this website on an iPhone!? Who knew? Now. . .if you add this site to your homescreen you will also get a sexy icon to go along with it, because who can go a day without checking up on what I am up to?

For the nerds: you can easily setup your site with this functionality by including a file named “apple-touch-icon.png” in the root of your site. Most people recommend starting with a simple square 158×158 (72dpi) image, you don’t have to worry about round corners or anything, the iPhone will take care of that for you.

My icon in it’s original form.

labs: Maya Recover

maya happy sad

Maya is great, it can handle all of them CG’s that are so popular now a’days. What isn’t so great is that due to it’s fancy pants nature, it can crash at very inopportune times leaving you with your hopes crushed and tears streaming down your face. . .

Luckily, Maya does store recovery .ma files on every operating system that it is available for, on the Mac they are stored in a hidden folder (/private/var/folders/), and in those hidden folders are folders that a normal human doesn’t really understand.

However, it is very easy to set up a search that will indeed search these hidden folders for .MA files, allowing you to easily find your latest recovery data.

I quickly made a saved search (smart folder) that anyone can use to quickly access this default recovery location:
maya recover

Maya Recover Smart Search

(1kb .zip file)
[Mac OS X 10.5+ if you are using 10.4 you are kidding yourself)

Just unzip the file, and place it in a easy to find directory (I recommend the default Maya directory in your User/Documents/maya folder, so it is always easy to find). I don't care how cool you are, if you have used a 3D app, it has crashed on you before, and you have shed a tear. If you try this out leave me a comment.

UPDATE: This will-not always work 100%, sometimes it can miss some temp files, because it doesn't always search the entire nested directories, so if you aren't seeing it, another method is to go to a Finder window press Cmd+Shift+G, and type /private/var/folders/ and press return. In that "folders" folder is a bunch of arbitrarily named folders, in one of those there should be a -Tmp- folder that will likely have some .ma recent recovery files.

[andoru.labs]

andrew hake | info | reel
time traveler, magician, frame technician

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