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labs. NukeView. . .

nukeview dock

After using Nuke for quite awhile now I have really started to like it’s built in viewer. It has easy controls to view multiple channels, simple region of interest, exposure and gamma controls, and proper keyboard shortcuts (jkl) for playback. I found myself often opening up Nuke just to use the viewer to take a look at renders and recently discovered while digging through the documentation that Nuke can be launched in viewer only mode using the command line. If you have ever visited this site before it is probably well apparent I am a fan of making AppleScript droplets for utilizing command line features of apps, and this was no different.

NukeView is a simple app that allows you to easily open an image sequence in the Nuke viewer without going through all the steps of opening the app, creating read nodes, finding the sequence, etc. You can simply drag and drop any file in the sequence onto NukeView and it will open Nuke in viewer only mode, then begin playback of the sequence.

Demo:

QuickTime Version 1172×720 (50.6MB)

iPhone Version (15MB)

As mentioned NukeView expects the “filename.count.ext” naming syntax and that you actually choose or drag and drop one of the image sequence files, not the folder that contains them.

UPDATE: 2010.10.6 | For those downloading NukeView again after this date, make sure to reset preferences as they are now setup differently. NukeView will now ask for the full path of the Nuke executable. For those not familiar:

1. Right click on the Nuke app to “Show Package Contents” and find the Nuke6… executable alias (/Nuke6.x.app/Contents/MacOS/Nuke6.x)

2. Reset preferences if you were using an older version of NukeView

3. Launch NukeView and it will ask you for the executable path, just drag and drop the Nuke executable (Grey UNIX file) from Finder into the open dialog.


Download: NukeView (1MB .zip)

Log:
-2010.5.17: developed basic functionality
-2010.5.28: redeveloped to allow opening and drag and drop of any file in sequence, NukeView will find how many characters are in the fileCount and open it accordingly.
-2010.10.6: updated for 64bit versions of Nuke (6.1v2…) that use new directory naming scheme. Please reset preferences before using this version.

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. Also, this app is free but feel free to donate like a maniac.

[andoru.labs]

labs: RenderQ. . .

renderq_dock

Remember all those render droplet apps I was always going on about? Forget about them. I haven’t told any of them yet, but their services are no longer required. Each app performed it’s job perfectly well, but I am all about teamwork here, and there is no “Q” in team. . .

Which has nothing to do with RenderQ, the latest update to the render droplet apps; which not only combines the functionality of MayaRender, AERender, NukeRender, and all of their Q counterparts, it does them all one better by using a little bit of intelligence. RenderQ is a drag and drop render queue app that will send Maya, After Effects, Nuke, C4D, and Shake renders to Terminal and queue them up for easy and efficient local rendering. It is now very easy to set preferences for the version of each app you are using, as well as enabling and disabling additional flags for each filetype. RenderQ will also automatically detect the filetype and submit the job accordingly.

Also included is RenderQ maitre d’ to pause and resume renders and will also show which render engine is currently active and the last job submitted to the queue.

Demo:

QuickTime Version 1280×800 (92MB)

iPhone Version

Support for more apps could very well be coming in the future. A $0-25 donation is customary. I prefer to keep this sort of thing on the honor system rather than setting up some sort of direct cost. If you use this tool at a facility I suppose a site license will cost you $0-$1000.


Download: RenderQ download page…

Enjoy! If there are any issues or concerns please contact: andoruLABS.support. One thing I didn’t mention in the demo is that there is also a simple app included to reset the RenderQ preferences. It is quite possible there could be a few little bugs or improvements that could be made so don’t be afraid to contact me. Also, this app is free but feel free to donate, as many hours of work were put into it.

[andoru.labs]

labs: Render droplets and Qmaster workflow. . .

Here is a quick demo showing the workflow for using the different render droplets on my site. PLUS! A very thorough demo and explanation of using Apple’s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is doing.

A lot of the Qmaster info and initial motivation for the different render droplets comes from Hugo Guerra’s post on vfxtalk.com.

The vimeo version of the demo is kind of low resolution so check out the QuickTime below if you want to see more detail:

QuickTime Version 1152×720 (93MB)

iPhone Version

Again, if there are questions, definitely check out the Qmaster documentation or contact me at: andoruLABS.support

Here are links to the aerender docs, maya docs, and nuke user guide.

EDIT: A lovely commenter named David did some very thorough testing of the render droplet and Qmaster setup and posted his findings in the comments.

[andoru.labs]

look: Into the Cubes! . .

Some stills from a test I started on accident that could very well turn in to something interesting:

Rendered out at a very low sample rate (to avoid hilarious overnight renders) in RenderMan slapped together in Nuke:



Really just doing some tests for some IDs for a fake company, also have some new workflow tools coming up the pipe. . .

EDIT: Just had a Ahh Yes! moment with this one, you will definitely see something in the future involving this idea that should be quite interesting indeed!

look: Image Engine doing amazing things with Nuke. . .

Incredibly interesting tools developed by Image Engine in Nuke for work on District 9 as shown by Shervin Shoghian, compositing supervisor at Image Engine.

image engine using nuke
Click image to watch High-Bandwidth version.
Low-Bandwidth Version (iPhone)

The amount of tools they developed, with the amount of people they had working (around 90), in the amount of time they had to do it, is extremely impressive. And another reason why anyone interested in vfx/animation/film should definitely take a very hard look at Nuke.

[fxGuideTV]
[Image Engine]

andrew hake | reel | twitter-andrewhake
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