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learn: Scale keys Manipulator in Maya. . .

The scale keys tool in Maya is a little awkward. Why doesn’t it just have a normal scale manipulator tool like every other app?

It does, it just isn’t turned on by default:

Open or download the QT version below if you want to see a higher resolution version of the video:

QuickTime Version 1152×720 (95MB)

iPhone Version

Feel free to let Autodesk know that this should be on by default.

labs: Render droplets and Qmaster workflow. . .

Here is a quick demo showing the workflow for using the different render droplets on my site. PLUS! A very thorough demo and explanation of using Apple’s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is doing.

A lot of the Qmaster info and initial motivation for the different render droplets comes from Hugo Guerra’s post on vfxtalk.com.

The vimeo version of the demo is kind of low resolution so check out the QuickTime below if you want to see more detail:

QuickTime Version 1152×720 (93MB)

iPhone Version

Again, if there are questions, definitely check out the Qmaster documentation or contact me at: andoruLABS.support

Here are links to the aerender docs, maya docs, and nuke user guide.

EDIT: A lovely commenter named David did some very thorough testing of the render droplet and Qmaster setup and posted his findings in the comments.

[andoru.labs]

labs: MayaMaya. . .

mayamaya dock

Working with multiple iterations of Maya open is a great way to save time, it allows you to copy and paste individual objects/nodes from scene to scene, just like many pro apps out there. No one has done it better than Apple with Logic Pro 9, making running multiple iterations unnecessary as they have added a fantastic method of importing whatever data you like without importing entire projects (although this is still possible with Logic) :

track import
Selective Track-Import

If you want to have this same type of functionality with Maya on OS X, you can’t just fire open another instance of the app like you can on other platforms by just launching the app again, but luckily it is very easy to do. One method is popping open Terminal and telling Maya what to do:

open -n /Applications/Autodesk/maya2009/Maya.app

This is something you want to do quickly though, so a one click solution is a must, and that is the point of MayaMaya:

Download: MayaMaya (799KB .zip)

Log:
-2010-3-3: Released MayaMaya 2009
-2010-4-10: Updated for Maya 2010, 2011

An app to pop in your dock, or Finder toolbar, or wherever is most convenient so you can easily open as many instances as your system can handle.

NOTE: The version available here is for Maya 2009 as it is the version I use, if you would like to use this for 8.5, 2008, 2010 it is a very simple process of opening the app with “Applescript Editor” which you should have in your “Applications” or “Utilities” directories, and changing 2009 to the appropriate version.

One annoyance you can run into is the “Pasted__” prefix that will be added to all pasted files. This can easily be taken care of using a simple .mel script that Alex Villabon does a great job outlining on his site Green Soda.

As always, if you have any questions, feel free to contact me or comment, and I will help you sort out any problems.

[andoru.LABS] | [Green Soda]

look: andrew.hake tech.reel 2010. . .

techreel_header

QuickTime Version 960×600 (95MB)

iPhone Version

An overview of some of the rigging/technical work I have done. Including:

-Maya Camera rigs
-character rigging
-layout/scene rigging
-camera projection
-dynamics

Please let me know if you have any questions or comments! A lot of this work will be appearing in fully rendered form in upcoming and current projects or on my next reel and some of these assets may soon be available on this site.

look: Into the Cubes! . .

Some stills from a test I started on accident that could very well turn in to something interesting:

Rendered out at a very low sample rate (to avoid hilarious overnight renders) in RenderMan slapped together in Nuke:



Really just doing some tests for some IDs for a fake company, also have some new workflow tools coming up the pipe. . .

EDIT: Just had a Ahh Yes! moment with this one, you will definitely see something in the future involving this idea that should be quite interesting indeed!

look: Using iPhone camera data in AE. . .



720p

Just trying out a technique using the iPhone to capture some handheld camera data and use it in a comp. Even with only 640×480 pixels and an envelope with hand drawn tracker markers it still works very well.

Section of the iPhone camera track:


Watch it on an iPhone

This is a fantastic way to take the “perfect” out of the CG camera without messing with the CG methods of doing it. Randomization does not equal human, the way a human moves while holding a camera, large or small, is very far from random. Should be fairly simple to move data like this from application to application once a good track is put together.

Essentially the poorest, least efficient, laziest man’s version of James Cameron’s SimulCam without any of the benefits, except the human feel.

(Vimeo. . . I just can’t deal with Flash in my life anymore, I will still upload to you for continuity’s sake, but I want iPhone viewable embeds!)

And animators need some frame by frame action damn it!

andrew hake | info | reel
time traveler, magician, frame technician

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