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look: animation très bien! . .

Gobelins does what Gobelins does best:

Brilliant work by Baptiste Rogron, Gaëlle Thierry, Rony Hotin, Maïlys Vallade, Jérémie Moreau, and David François.

As always make sure to browse the blogs to see some freaking amazing concept and making of stuff:

boat concept

lighthouse pencil

An amazing bit of animation, beautiful high contrast, grainy imagery, great music and sound, and great idea really all coming together. Bravisimo!

[Gobelins]

listen/look: monome. . .

I love everything about monome. Hand-crafted in the mountains, grid pattern with orange and gray squares, the technical interest required to really use one to its full potential, and most of all, it is a wide open device with many possibilities.

Take a look at what is possible with one:

And check out some more info. They come in all shapes and sizes nowadays, originally starting with a 40 node grid, and as long as people keep tinkering with them, they will get more and more interesting over time. Brilliant.

And if you are feeling generous my birthday is in November. . .

[monome.org]

look/learn/animate: Psyop How-To Animate. . .

It is amazing to see so many of the major commercial production houses have started to really embrace Vimeo as a place to showcase work and their processes.

PSYOP is a fantastic example, not only have they been posting up most of their recent work, they have also been posting up breakdowns of how it was conceived from start to finish. As much as I enjoy the finished work I must say I enjoy these breakdowns and making of’s even more.

EDIT: Original video was removed by PSYOP, here is the complete ad:
>

Great stuff! Check out the rest on their Vimeo page.

[PSYOP - Vimeo]

game: Machinarium. . .

When I first saw screenshots of this game, I almost cried with joy:

machinarium vytah

machinarium predhernou

When I saw the trailers I shed a tear of joy:

When I got to play the demo, tears of joy flew from my face. I would have been incredibly happy just to see still images that looked this fantastic, but when they have been made to be interactive, and when it has been done this well, something magical occurs. The artwork is gorgeous and plucking at my heart strings with every new scene, the characters, the environments, aren’t just pretty, they are clever in many senses as well. The puzzles are put together in a way that actually make you do some thinking, and make you smile when you solve them. The animation is top notch as well, there are a lot of nice little touches throughout the demo with little bits of interaction that are fantastic.

machinarium mezi

I have never played a game that was just so gorgeous that I played through a demo many times just to checkout the artwork some more. Bravo!!!!

One more thing to just further my obsession with little robots, I welcome more! . .

[Machinarium.net]

look: animmmmation! . .

I watch a lot of random animation, films, shorts, commercials, tests, whatever. I figured I may as well start sharing some of my favorites on a more consistent basis because it keeps me hunting for more.

Start with a nice little short by Eran Hilleli called “knowledge of the cone”

I am really partial to the character design and style of the motion. Angular characters and quick direct emphasized motions definitely do it for me, and I always enjoy a good slap in the face. Check out the website, as there is a good collection of other work.

[eran hilleli]

andrew hake | reel | twitter-andrewhake
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