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	<title>andrewANDORU. . . &#187; after effects</title>
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		<title>labs: RenderQ. . .</title>
		<link>http://www.andrewandoru.com/2010/05/25/labs-renderq/</link>
		<comments>http://www.andrewandoru.com/2010/05/25/labs-renderq/#comments</comments>
		<pubDate>Wed, 26 May 2010 05:19:56 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[CINEMA 4D command line render]]></category>
		<category><![CDATA[CINEMA 4D render queue]]></category>
		<category><![CDATA[free mac render queue]]></category>
		<category><![CDATA[mac command line render]]></category>
		<category><![CDATA[mac render queue]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[maya render queue mac]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[render droplet]]></category>
		<category><![CDATA[RenderQ]]></category>
		<category><![CDATA[shake]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1421</guid>
		<description><![CDATA[Remember all those render droplet apps I was always going on about? Forget about them. I haven&#8217;t told any of them yet, but their services are no longer required. Each app performed it&#8217;s job perfectly well, but I am all about teamwork here, and there is no &#8220;Q&#8221; in team. . . Which has nothing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/renderq_dock.png" alt="renderq_dock"></p>
<p>Remember all those render droplet apps I was always going on about?  Forget about them.  I haven&#8217;t told any of them yet, but their services are no longer required.  Each app performed it&#8217;s job perfectly well, but I am all about teamwork here, and there is no &#8220;Q&#8221; in team. . .</p>
<p><img src="http://andrewandoru.com/images/renderq_icon.png" alt="" /></p>
<p>Which has nothing to do with RenderQ, the latest update to the render droplet apps; which not only combines the functionality of MayaRender, AERender, NukeRender, and all of their Q counterparts, it does them all one better by using a little bit of intelligence.  RenderQ is a drag and drop render queue app that will send Maya, After Effects, Nuke, C4D, and Shake renders to Terminal and queue them up for easy and efficient local rendering.  It is now very easy to set preferences for the version of each app you are using, as well as enabling and disabling additional flags for each filetype.  RenderQ will also automatically detect the filetype and submit the job accordingly.</p>
<p>Also included is RenderQ maitre d&#8217; to pause and resume renders and will also show which render engine is currently active and the last job submitted to the queue.</p>
<p><a href="http://andrewandoru.com/images/renderq_maitred.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/renderq_maitred.png?referer=');"><img src="http://andrewandoru.com/images/renderq_maitred.png" width="520"></a></p>
<p><strong>Demo:</strong></p>
<p><iframe src="http://player.vimeo.com/video/12207882?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p><a href="http://andrewandoru.com/downloads/labs/renderq_demo.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/renderq_demo.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1280&#215;800 (92MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/renderq_demo_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/renderq_demo_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Support for more apps could very well be coming in the future.  A $0-25 <a href="http://www.andrewandoru.com/labs/#donate">donation</a> is customary.  I prefer to keep this sort of thing on the honor system rather than setting up some sort of direct cost.  If you use this tool at a facility I suppose a site license will cost you $0-$1000.</p>
<p><a href="http://www.andrewandoru.com/labs/renderq/"><img src="http://andrewandoru.com/images/renderq_icon.png" width="128"></a><br />
<strong>Download</strong>: <a href="http://www.andrewandoru.com/labs/renderq/">RenderQ download page&#8230;</a> </p>
<p>Enjoy!  If there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.  One thing I didn&#8217;t mention in the demo is that there is also a simple app included to reset the RenderQ preferences.  It is quite possible there could be a few little bugs or improvements that could be made so don&#8217;t be afraid to contact me.  Also, this app is free but feel free to <a href="http://www.andrewandoru.com/labs/#donate">donate</a>, as many hours of work were put into it.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
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		<slash:comments>39</slash:comments>
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		<item>
		<title>labs:  AEae &amp; AERender CS5. . .</title>
		<link>http://www.andrewandoru.com/2010/05/01/labs-aeae-aerender-cs5/</link>
		<comments>http://www.andrewandoru.com/2010/05/01/labs-aeae-aerender-cs5/#comments</comments>
		<pubDate>Sun, 02 May 2010 04:58:39 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[AEae]]></category>
		<category><![CDATA[AERender]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[CS5]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1378</guid>
		<description><![CDATA[AEae. . . . . . and AERender have both been updated for After Effects CS5. I worked night and day to make this happen, changing the 4 to a 5 took a good 2 mins out of my life. Once again more time was spent on the new icons. But I must. . . [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/aecs5_splash.png"></p>
<p><img src="http://andrewandoru.com/images/aeaecs5_dock.png"></p>
<p><a href="http://www.andrewandoru.com/2010/03/17/labs-aeae-multiple-ae-instances-in-os-x/">AEae</a>. . .</p>
<p><img src="http://andrewandoru.com/images/aerendercs5_dock.png"></p>
<p>. . . and <a href="http://www.andrewandoru.com/2010/03/17/labs-aerender/">AERender</a> have both been updated for After Effects CS5.  I worked night and day to make this happen, changing the 4 to a 5 took a good 2 mins out of my life.  Once again more time was spent on the new icons.  But I must. . .</p>
<p><a href="http://andrewandoru.com/downloads/labs/AEaeCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AEaeCS5_v1.zip?referer=');"><img src="http://andrewandoru.com/images/AEaeCS5_icon.png"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/AEaeCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AEaeCS5_v1.zip?referer=');">AEaeCS5</a> (165KB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
-2010.5.1: basic functionality
</p>
<p><a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');"><img src="http://andrewandoru.com/images/AErenderCS5_icon.png"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');">AERenderCS5</a> (748KB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
-2010.5.1: basic functionality
</p>
<p>I have tested both with no problems but as usual, if there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.  Also, these apps are free but feel free to <a href="http://www.andrewandoru.com/labs/#donate">donate</a> if you have the means.</p>
<p><strong>COMING SOON:</strong></p>
<p><em>&#8220;Q&#8221; versions of all the render droplet apps!  With a slight adjustment to the scripts, I have found a way to allow a simple but effective queuing system to all the droplets.  Will be available soon. . .</em></p>
<p>And for the record, RotoBrush is cool and all, but the addition of the FreeForm plugin is HUGE for anyone doing Matte Paintings, nearly all of the bicubic cards (3D point manipulation) functionality of Nuke and the camera controls from Maya equal a 3D workspace that is finally enjoyable to use.  Bravo CS5, Bravo.  And don&#8217;t even get me started about photoshop.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/05/01/labs-aeae-aerender-cs5/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>labs: Render droplets and Qmaster workflow. . .</title>
		<link>http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/</link>
		<comments>http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 04:31:10 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple Qmaster]]></category>
		<category><![CDATA[Hugo Guerra]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Qmaster setup]]></category>
		<category><![CDATA[render droplets]]></category>
		<category><![CDATA[render workflow]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1061</guid>
		<description><![CDATA[Here is a quick demo showing the workflow for using the different render droplets on my site. PLUS! A very thorough demo and explanation of using Apple&#8217;s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/qmaster_dock.png" alt="" /></p>
<p>Here is a quick demo showing the workflow for using the different render droplets on my site.  PLUS!  A very thorough demo and explanation of using Apple&#8217;s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is doing.</p>
<p>A lot of the Qmaster info and initial motivation for the different render droplets comes from Hugo Guerra&#8217;s <a href="http://www.vfxtalk.com/forum/qmaster-and-nuke-t22982.html?t=22982&amp;highlight=qmaster" onclick="pageTracker._trackPageview('/outgoing/www.vfxtalk.com/forum/qmaster-and-nuke-t22982.html?t=22982_amp_highlight=qmaster&amp;referer=');">post on vfxtalk.com</a>.</p>
<p><iframe src="http://player.vimeo.com/video/10328085?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p>The vimeo version of the demo is kind of low resolution so check out the QuickTime below if you want to see more detail:</p>
<p><a href="http://andrewandoru.com/downloads/labs/labs_qmastersetup.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/labs_qmastersetup.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1152&#215;720 (93MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/labs_qmastersetup_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/labs_qmastersetup_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Again, if there are questions, definitely check out the <a href="http://documentation.apple.com/en/appleqmaster/" onclick="pageTracker._trackPageview('/outgoing/documentation.apple.com/en/appleqmaster/?referer=');">Qmaster documentation</a> or contact me at: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a></p>
<p>Here are links to the <a href="http://help.adobe.com/en_US/AfterEffects/9.0/WS8A8CD670-4A72-4fb5-AE8E-CB9E232EC0B5a.html" onclick="pageTracker._trackPageview('/outgoing/help.adobe.com/en_US/AfterEffects/9.0/WS8A8CD670-4A72-4fb5-AE8E-CB9E232EC0B5a.html?referer=');">aerender docs</a>, <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=8782084" onclick="pageTracker._trackPageview('/outgoing/usa.autodesk.com/adsk/servlet/index?siteID=123112_amp_id=8782084&amp;referer=');">maya docs</a>, and <a href="http://www.thefoundry.co.uk/dl_file.aspx?ui=277A6919-145C-44AC-BAEE-B8733499DE5A" onclick="pageTracker._trackPageview('/outgoing/www.thefoundry.co.uk/dl_file.aspx?ui=277A6919-145C-44AC-BAEE-B8733499DE5A&amp;referer=');">nuke user guide</a>.</p>
<p><strong>EDIT:</strong> A lovely commenter named David did some very thorough testing of the render droplet and Qmaster setup and posted his findings in the <a href="http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/comment-page-1/#comment-444">comments</a>.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>labs: AERender (AE render droplet for OS X). . .</title>
		<link>http://www.andrewandoru.com/2010/03/17/labs-aerender/</link>
		<comments>http://www.andrewandoru.com/2010/03/17/labs-aerender/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:40:28 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[AERender]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[after effects command line render]]></category>
		<category><![CDATA[after effects render droplet]]></category>
		<category><![CDATA[After Effects rendering os x]]></category>
		<category><![CDATA[mac after effects command line render]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=996</guid>
		<description><![CDATA[Just like the MayaRender app, but for After Effects. A quick and easy way to launch AE renders without using the resources necessary to load up the After Effects UI and load each preview frame into memory. Plus this gives you the ability to launch multiple renders at once if you so choose. Essentially just [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/aerender_dock.png" alt="aerender_dock" /></p>
<p>Just like the <a href="http://www.andrewandoru.com/2009/09/21/labs-mayarender-os-x-render-droplet/">MayaRender</a> app, but for After Effects.  A quick and easy way to launch AE renders without using the resources necessary to load up the After Effects UI and load each preview frame into memory.  Plus this gives you the ability to launch multiple renders at once if you so choose.</p>
<p><img src="http://andrewandoru.com/images/aerender_screenshot.png" alt="" /></p>
<p>Essentially just another way to render in the background (inspired by Lloyd Alvarez&#8217;s great BG Render script on <a href="http://aescripts.com" onclick="pageTracker._trackPageview('/outgoing/aescripts.com?referer=');">aescripts.com</a>), but without ever having to open AE.  Render speeds should also be slightly quicker this way as well since no resources are used by the app and only the render engine.</p>
<p><a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');"><img src="http://andrewandoru.com/images/AErenderCS5_icon.png"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');">AERenderCS5</a> (748KB .zip)</p>
<p><a href="http://andrewandoru.com/downloads/labs/AERenderCS4_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS4_v1.zip?referer=');"><img src="http://andrewandoru.com/images/ae_render_app.png" alt="" /></a></p>
<p><strong>Download:</strong> <a href="http://andrewandoru.com/downloads/labs/AERenderCS4_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS4_v1.zip?referer=');">AERenderCS4</a> (268KB .zip)<br />
-Based on code originally developed by Dustin &amp; Cody Beltram.</p>
<p>I had a few people contact me about a version of this for CS3 so I went ahead and put one together:</p>
<p><a href="http://andrewandoru.com/downloads/labs/AERenderCS3_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS3_v1.zip?referer=');"><img src="http://andrewandoru.com/images/AErendercs3droplet.png" alt="" /></a></p>
<p><strong>Download:</strong> <a href="http://andrewandoru.com/downloads/labs/AERenderCS3_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS3_v1.zip?referer=');">AERenderCS3</a> (.zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
<em> -2010.3.18 &#8211; Updated scripts to include &#8220;-sound ON&#8221; flag to enable AE render completion sound.<br />
-2010.3.20 &#8211; Updated CS4 and CS3 AERenderFlags scripts so flags are entered in the proper syntax.  (If you downloaded before March 20, 2010 please download the latest version available on the site)</em><br />
-2010.5.01 &#8211; Updated for CS5</p>
<p><strong>Demo:</strong></p>
<p>Here is a quick demo of the AERender &amp; <a href="http://www.andrewandoru.com/2010/03/17/labs-aeae-multiple-ae-instances-in-os-x/">AEae</a> apps (both available in the &#8220;labs&#8221; section of this site.</p>
<p><iframe src="http://player.vimeo.com/video/10251158?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p><a href="http://andrewandoru.com/downloads/labs/aeae_aerender_demo.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/aeae_aerender_demo.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>960&#215;600 (27MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/aeae_aerender_demo_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/aeae_aerender_demo_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Enjoy!  If there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.LABS</a>]</p>
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		<slash:comments>77</slash:comments>
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		<item>
		<title>labs: AEae (Multiple AE instances in OS X). . .</title>
		<link>http://www.andrewandoru.com/2010/03/17/labs-aeae-multiple-ae-instances-in-os-x/</link>
		<comments>http://www.andrewandoru.com/2010/03/17/labs-aeae-multiple-ae-instances-in-os-x/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 23:48:17 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[AEae]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[multiple instances of After Effects]]></category>
		<category><![CDATA[open multiple instances of After Effects osx]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=981</guid>
		<description><![CDATA[Just like my MayaMaya app, but for After Effects. It simply opens up another instance of After Effects so you can have multiple projects open at once. Unfortunately you cannot copy and paste directly from instance to instance, but there are many other reasons this can prove to be very useful. AEae_v1.1 now supports drag [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/aeae_dock.png" alt="aeae" /></p>
<p>Just like my <a href="http://www.andrewandoru.com/labs/mayamaya/">MayaMaya</a> app, but for After Effects.  It simply opens up another instance of After Effects so you can have multiple projects open at once.</p>
<p><a href="http://andrewandoru.com/images/aeae_screenshot.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/aeae_screenshot.png?referer=');"><img src="http://andrewandoru.com/images/aeae_screenshot.png" width="520" /><br />
</a><br />
Unfortunately you cannot copy and paste directly from instance to instance, but there are many other reasons this can prove to be very useful.</p>
<p>AEae_v1.1 now supports drag and drop!  You can either launch the application normally and choose how many instances you would like to open, or you can drop project files on the app to automatically open them in different instances of After Effects.  This version also includes preferences, if you would like to reset the preferences, delete the &#8220;com.andorulabs.AEae*&#8221; file located in your &#8220;/User/Library/Preferences&#8221; directory.</p>
<p><a href="http://www.andrewandoru.com/labs/aeae/"><img src="http://andrewandoru.com/images/AEaeCS5_icon.png"></a><br />
<strong>Download</strong>: <a href="http://www.andrewandoru.com/labs/aeae/">AEae download page. . .</a></p>
<p>Featured on <a href="http://motionographer.com/2010/03/19/neat-aerender-and-aeae-apps-from-andrew-hake/" onclick="pageTracker._trackPageview('/outgoing/motionographer.com/2010/03/19/neat-aerender-and-aeae-apps-from-andrew-hake/?referer=');">Motionographer.com</a>!</p>
<p>If you have issues, questions, or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a></p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.LABS</a>]</p>
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		<slash:comments>23</slash:comments>
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		<title>look: Using iPhone camera data in AE. . .</title>
		<link>http://www.andrewandoru.com/2010/01/12/look-using-iphone-camera-data-in-ae/</link>
		<comments>http://www.andrewandoru.com/2010/01/12/look-using-iphone-camera-data-in-ae/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 21:38:01 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[handheld camera]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone camera data]]></category>
		<category><![CDATA[iPhone camera tracking]]></category>
		<category><![CDATA[SimulCam]]></category>
		<category><![CDATA[THiNKTANK]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=863</guid>
		<description><![CDATA[720p Just trying out a technique using the iPhone to capture some handheld camera data and use it in a comp. Even with only 640&#215;480 pixels and an envelope with hand drawn tracker markers it still works very well. Section of the iPhone camera track: Watch it on an iPhone This is a fantastic way [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.andrewandoru.com/images/thinktank01.jpg"></p>
<p><embed src="http://www.andrewandoru.com/downloads/thinktank_v1_h264web.mov" autoplay="false" kioskmode="true" width="520" height="309" scale="tofit"><br />
</embed></br></p>
<p><a href="http://www.andrewandoru.com/downloads/thinktank_v1_h264_720p.mov"><img src="http://www.andrewandoru.com/images/qt16px_bw.png"/> 720p</a></p>
<p>Just trying out a technique using the iPhone to capture some handheld camera data and use it in a comp.  Even with only 640&#215;480 pixels and an envelope with hand drawn tracker markers it still works very well. </p>
<p>Section of the iPhone camera track:<br />
<embed src="http://andrewandoru.com/downloads/handheld_data01_excerpt.mov" autoplay="false" kioskmode="true" width="520" height="403" scale="tofit"><br />
</embed></br></p>
<p><a href="http://andrewandoru.com/downloads/handheld_data01_excerptiphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/handheld_data01_excerptiphone.m4v?referer=');"><img src="http://www.andrewandoru.com/images/iphone_icon.png" alt="" /> Watch it on an iPhone</a></p>
<p>This is a fantastic way to take the &#8220;perfect&#8221; out of the CG camera without messing with the CG methods of doing it.  Randomization does not equal human, the way a human moves while holding a camera, large or small, is very far from random.  Should be fairly simple to move data like this from application to application once a good track is put together.  </p>
<p>Essentially the poorest, least efficient, laziest man&#8217;s version of James Cameron&#8217;s SimulCam without any of the benefits, except the human feel.</p>
<p>(Vimeo. . . I just can&#8217;t deal with Flash in my life anymore, I will still upload to you for continuity&#8217;s sake, but I want iPhone viewable embeds!)</p>
<p>And animators need some frame by frame action damn it!</p>
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