<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>andrewANDORU. . . &#187; animation</title>
	<atom:link href="http://www.andrewandoru.com/category/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.andrewandoru.com</link>
	<description></description>
	<lastBuildDate>Wed, 08 Sep 2010 06:24:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
<cloud domain='www.andrewandoru.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
		<item>
		<title>labs: 2010 Storyboard Templates. . .</title>
		<link>http://www.andrewandoru.com/2010/08/24/labs-2010-storyboard/</link>
		<comments>http://www.andrewandoru.com/2010/08/24/labs-2010-storyboard/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 01:43:29 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[16:9 storyboard templates]]></category>
		<category><![CDATA[2.39 storyboard templates]]></category>
		<category><![CDATA[ah storyboard templates]]></category>
		<category><![CDATA[andoru labs storyboard templates]]></category>
		<category><![CDATA[andoru.labs]]></category>
		<category><![CDATA[andrewandoru storyboard templates]]></category>
		<category><![CDATA[animation storyboard templates]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[storyboard templates]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1626</guid>
		<description><![CDATA[Probably the most valuable couple of megabytes on this site, my storyboard templates have continuously been one of the top sources of traffic. For me, storyboarding is simultaneously the most rewarding and frustrating part of the film making process. It is very rare that a scripted scene survives the storyboarding step unscathed. While you really [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://andrewandoru.com/images/ahlabs_sboard_templates_index.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/ahlabs_sboard_templates_index.png?referer=');"><img src="http://andrewandoru.com/images/ahlabs_sboard_templates_index.png" alt="story board index" width="520"/></a></p>
<p>Probably the most valuable couple of megabytes on this site, my storyboard templates have continuously been one of the top sources of traffic.  For me, storyboarding is simultaneously the most rewarding and frustrating part of the film making process.  It is very rare that a scripted scene survives the storyboarding step unscathed.  While you really don&#8217;t need anything special to produce a great sequence of storyboard panels (choices range from the lowly diner napkin to the highest end Wacom Cintiq), we live in a world where people offer up all shorts of wonderful options and tools free of charge, and you would be silly not to take a look at them.  I never found anything I really liked to draw my panels on so I put together some of my own a little while back.  </p>
<p>Recently I updated them just a bit and while I tend to do most of by story boarding on one of these beauties. . .</p>
<p><a href="http://andrewandoru.com/images/sboards_lbox.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/sboards_lbox.jpg?referer=');"><img src="http://andrewandoru.com/images/sboards_lbox.jpg" width="520"></a></p>
<p>. . . I also put together some .psd versions for people that like to work digitally from start to finish.  Working in Photoshop also gives you the ability to mask off panels and shuffle things around easily.</p>
<p>You can checkout some examples of these templates in use on my current <a href="http://www.andrewandoru.com/projects/thefloatingworld/">Floating World project page</a>.</p>
<p><strong>Demo:</strong></p>
<p><iframe src="http://player.vimeo.com/video/14376021?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p><a href="http://andrewandoru.com/downloads/labs/sboards_demo.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/sboards_demo.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1280&#215;800 (26MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/sboards_demo_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/sboards_demo_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a> (8MB)</p>
<p><a href="http://andrewandoru.com/downloads/labs/ah2010_sb_templates.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/ah2010_sb_templates.zip?referer=');"><img src="http://andrewandoru.com/images/ah_sboards_icon.png" width="128"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/ah2010_sb_templates.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/ah2010_sb_templates.zip?referer=');">andoru.LABS 2010 Storyboard Templates</a> (1.54MB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
[feel free to use and distribute these in accordance to the CC license presented at the bottom of this site]<br />
-2010.8.06 &#8211; Updated for 2010 and simplified<br />
-2010.8.06 &#8211; Added .PSD templates for digital storyboarding
</p>
<p>Like I already mentioned, there are many ways to create a storyboard.  Being arguably the most important part of the film-making process I recommend doing it with some class. . .</p>
<p>If there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.  Also, these templates are free but feel free to <a href="http://www.andrewandoru.com/labs/#donate">donate</a> if you find them useful.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/08/24/labs-2010-storyboard/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/labs/sboards_demo.mov" length="25914365" type="video/quicktime" />
<enclosure url="http://andrewandoru.com/downloads/labs/sboards_demo_iphone.m4v" length="8223203" type="video/mp4" />
		</item>
		<item>
		<title>look: Dried Up (Academy Approved!). . .</title>
		<link>http://www.andrewandoru.com/2010/06/14/look-dried-up-academy-approved/</link>
		<comments>http://www.andrewandoru.com/2010/06/14/look-dried-up-academy-approved/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 19:34:13 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[Dried Up]]></category>
		<category><![CDATA[Isaiah Powers]]></category>
		<category><![CDATA[Jeremy Casper]]></category>
		<category><![CDATA[stopmotion animation]]></category>
		<category><![CDATA[Stuart Bury]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1573</guid>
		<description><![CDATA[Full steam ahead. Dried Up (a film some good friends of mine made) received the Silver Medal in Animation at the Student Academy awards on June 12th in Beverly Hills. Even better the award was presented by Henry Selick. From Right. Henry Selick, Isaiah Powers, Jeremy Casper. If you haven&#8217;t already make sure to check [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://driedup.files.wordpress.com/2009/06/driedup_production_09_1761.jpg" width="520"></p>
<p>Full steam ahead.  <a href="http://driedup.wordpress.com/" onclick="pageTracker._trackPageview('/outgoing/driedup.wordpress.com/?referer=');">Dried Up</a> (a film some good friends of mine made) received the Silver Medal in Animation at the Student Academy awards on June 12th in Beverly Hills.  Even better the award was presented by Henry Selick.</p>
<p><img src="http://andrewandoru.com/images/31952_402587186405_83574526405_4776800_5122688_n.jpg"><br />
<em>From Right.  Henry Selick, Isaiah Powers, Jeremy Casper.</em></p>
<p>If you haven&#8217;t already make sure to check out the film:</p>
<p><iframe src="http://player.vimeo.com/video/5086128?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="221" frameborder="0"></iframe></p>
<p>Congratulations to all those involved.  Very well deserved!</p>
<p>[<a href="http://driedup.wordpress.com/" onclick="pageTracker._trackPageview('/outgoing/driedup.wordpress.com/?referer=');">dried up</a>] | [<a href="http://www.isaiahpowers.com/" onclick="pageTracker._trackPageview('/outgoing/www.isaiahpowers.com/?referer=');">isaiah.powers</a>] | [<a href="http://cazpear.wordpress.com/" onclick="pageTracker._trackPageview('/outgoing/cazpear.wordpress.com/?referer=');">jeremy.casper</a>] | [<a href="http://stuartbury.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/stuartbury.blogspot.com/?referer=');">stuart.bury</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/06/14/look-dried-up-academy-approved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>labs: RenderQ. . .</title>
		<link>http://www.andrewandoru.com/2010/05/25/labs-renderq/</link>
		<comments>http://www.andrewandoru.com/2010/05/25/labs-renderq/#comments</comments>
		<pubDate>Wed, 26 May 2010 05:19:56 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[free mac render queue]]></category>
		<category><![CDATA[mac command line render]]></category>
		<category><![CDATA[mac render queue]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[maya render queue mac]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[render droplet]]></category>
		<category><![CDATA[RenderQ]]></category>
		<category><![CDATA[shake]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1421</guid>
		<description><![CDATA[Remember all those render droplet apps I was always going on about? Forget about them. I haven&#8217;t told any of them yet, but their services are no longer required. Each app performed it&#8217;s job perfectly well, but I am all about teamwork here, and there is no &#8220;Q&#8221; in team. . . Which has nothing [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/renderq_dock.png" alt="renderq_dock"></p>
<p>Remember all those render droplet apps I was always going on about?  Forget about them.  I haven&#8217;t told any of them yet, but their services are no longer required.  Each app performed it&#8217;s job perfectly well, but I am all about teamwork here, and there is no &#8220;Q&#8221; in team. . .</p>
<p><img src="http://andrewandoru.com/images/renderq_icon.png" alt="" /></p>
<p>Which has nothing to do with RenderQ, the latest update to the render droplet apps; which not only combines the functionality of MayaRender, AERender, NukeRender, and all of their Q counterparts, it does them all one better by using a little bit of intelligence.  RenderQ is a drag and drop render queue app that will send Maya, After Effects, Nuke, and Shake renders to Terminal and queue them up for easy and efficient local rendering.  It is now very easy to set preferences for the version of each app you are using, as well as enabling and disabling additional flags for each filetype.  RenderQ will also automatically detect the filetype and submit the job accordingly.  I have also added Shake rendering to this version of the app.</p>
<p>Also included is RenderQ maitre d&#8217; to pause and resume renders and will also show which render engine is currently active and the last job submitted to the queue.</p>
<p><a href="http://andrewandoru.com/images/renderq_maitred.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/renderq_maitred.png?referer=');"><img src="http://andrewandoru.com/images/renderq_maitred.png" width="520"></a></p>
<p><strong>Demo:</strong></p>
<p><iframe src="http://player.vimeo.com/video/12207882?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p><a href="http://andrewandoru.com/downloads/labs/renderq_demo.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/renderq_demo.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1280&#215;800 (92MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/renderq_demo_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/renderq_demo_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Support for more apps could very well be coming in the future.  A $0-25 <a href="http://www.andrewandoru.com/labs/#donate">donation</a> is customary.  I prefer to keep this sort of thing on the honor system rather than setting up some sort of direct cost.  If you use this tool at a facility I suppose a site license will cost you a $0-$1000.</p>
<p><a href="http://andrewandoru.com/downloads/labs/RenderQ.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/RenderQ.zip?referer=');"><img src="http://andrewandoru.com/images/renderq_icon.png" width="128"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/RenderQ.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/RenderQ.zip?referer=');">RenderQ_v1</a> (2.4MB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong></em><br />
-2010.6.01: RenderQ_v1 released!<br />
</em></p>
<p>Enjoy!  If there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.  One thing I didn&#8217;t mention in the demo is that there is also a simple app included to reset the RenderQ preferences.  It is quite possible there could be a few little bugs or improvements that could be made so don&#8217;t be afraid to contact me.  Also, this app is free but feel free to <a href="http://www.andrewandoru.com/labs/#donate">donate</a>, as many hours of work were put into it.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/05/25/labs-renderq/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/labs/renderq_demo.mov" length="46867816" type="video/quicktime" />
<enclosure url="http://andrewandoru.com/downloads/labs/renderq_demo_iphone.m4v" length="34882330" type="video/x-m4v" />
		</item>
		<item>
		<title>labs: Q. . .</title>
		<link>http://www.andrewandoru.com/2010/05/06/labs-q/</link>
		<comments>http://www.andrewandoru.com/2010/05/06/labs-q/#comments</comments>
		<pubDate>Fri, 07 May 2010 01:51:21 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[AERender]]></category>
		<category><![CDATA[AERenderQ]]></category>
		<category><![CDATA[Applescript]]></category>
		<category><![CDATA[MayaRender]]></category>
		<category><![CDATA[MayaRenderQ]]></category>
		<category><![CDATA[NukeRender]]></category>
		<category><![CDATA[NukeRenderQ]]></category>
		<category><![CDATA[render droplet]]></category>
		<category><![CDATA[RenderQ]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1398</guid>
		<description><![CDATA[With a bit of testing and a tiny bit of additional code I was able to build a basic queueing system into my render droplet apps. Instead of having each version open up a new Terminal window and start a separate simultaneous render, the &#8220;Q&#8221; versions of the apps will send everything to one Terminal [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/q_dock.png" alt="renderq dock"></p>
<p>With a bit of testing and a tiny bit of additional code I was able to build a basic queueing system into my render droplet apps.  Instead of having each version open up a new Terminal window and start a separate simultaneous render, the &#8220;Q&#8221; versions of the apps will send everything to one Terminal window and render them one after the other.  Not only does this make the apps easier to use, it should actually make rendering with all of them much more efficient, especially when you need to render multiple project files, scenes, or scripts.  Now you can get them all set to render with the &#8220;Q&#8221; droplets and go to sleep, go drink some coffee, or better yet, go work on something else.</p>
<p><strong>Demo:</strong></p>
<p><iframe src="http://player.vimeo.com/video/11540076?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p><a href="http://andrewandoru.com/downloads/labs/q.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/q.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1440&#215;900 (46MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/q_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/q_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p><a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');"><img src="http://andrewandoru.com/images/aeqcs5.png" width="128"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');">AEaeCS5</a> (165KB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
-2010.5.1: Updated for After Effects CS5<br />
-2010.5.6: added &#8220;Q&#8221; version
</p>
<p><a href="http://andrewandoru.com/downloads/labs/MayaRender.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/MayaRender.zip?referer=');"><img src="http://andrewandoru.com/images/mayaq2011.png" alt="" /></a><br />
<strong>Download:</strong> <a href="http://andrewandoru.com/downloads/labs/MayaRender.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/MayaRender.zip?referer=');">MayaRender</a> (6.7MB .zip)<br />
<em>Includes MayaRender2009-2011.</em></p>
<p style="padding-left: 30px;"><strong>Log:</strong><em><br />
-2009-12-1: added 2010 versions plus V-Ray, and 3delight droplets.<br />
-2010-3-10: fixed Maya 2010 versions to work with the changes that were made to the location of the &#8220;render&#8221; binary.<br />
-2010-3-20: fixed typos in latest Mental Ray versions (2009 &amp; 2010) and removed &#8220;mail_cmd&#8221; in MayaRender2010 (universal version), top secret feature coming soon. . .<br />
-2010-4-10: Updated for Maya 2011<br />
-2010-5-06: Added &#8220;Q&#8221; versions<br />
</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/NukeRender.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/NukeRender.zip?referer=');"><img src="http://andrewandoru.com/images/nukeq.png"></a><br />
<strong>Download:</strong> <a href="http://andrewandoru.com/downloads/labs/NukeRender.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/NukeRender.zip?referer=');">NukeRender</a> (725KB .zip)<br />
<em>Includes NukeRender6.0v5, for instructions on older versions go to <a href="http://www.andrewandoru.com/2010/03/17/labs-nukerender/">NukeRender</a> page.</em></p>
<p style="padding-left: 30px;"><strong>Log:</strong><em><br />
-2009-5-01: Updated for Nuke6.0v5<br />
-2010-5-06: Added &#8220;Q&#8221; versions<br />
</em></p>
<p>Enjoy!  If there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.  Also, this app is free but feel free to <a href="http://www.andrewandoru.com/labs/#donate">donate</a> like a maniac.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/05/06/labs-q/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/labs/q.mov" length="46084239" type="video/quicktime" />
<enclosure url="http://andrewandoru.com/downloads/labs/q_iphone.m4v" length="10856429" type="video/x-m4v" />
		</item>
		<item>
		<title>labs:  AEae &amp; AERender CS5. . .</title>
		<link>http://www.andrewandoru.com/2010/05/01/labs-aeae-aerender-cs5/</link>
		<comments>http://www.andrewandoru.com/2010/05/01/labs-aeae-aerender-cs5/#comments</comments>
		<pubDate>Sun, 02 May 2010 04:58:39 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[AEae]]></category>
		<category><![CDATA[AERender]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[CS5]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1378</guid>
		<description><![CDATA[AEae. . . . . . and AERender have both been updated for After Effects CS5. I worked night and day to make this happen, changing the 4 to a 5 took a good 2 mins out of my life. Once again more time was spent on the new icons. But I must. . . [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/aecs5_splash.png"></p>
<p><img src="http://andrewandoru.com/images/aeaecs5_dock.png"></p>
<p><a href="http://www.andrewandoru.com/2010/03/17/labs-aeae-multiple-ae-instances-in-os-x/">AEae</a>. . .</p>
<p><img src="http://andrewandoru.com/images/aerendercs5_dock.png"></p>
<p>. . . and <a href="http://www.andrewandoru.com/2010/03/17/labs-aerender/">AERender</a> have both been updated for After Effects CS5.  I worked night and day to make this happen, changing the 4 to a 5 took a good 2 mins out of my life.  Once again more time was spent on the new icons.  But I must. . .</p>
<p><a href="http://andrewandoru.com/downloads/labs/AEaeCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AEaeCS5_v1.zip?referer=');"><img src="http://andrewandoru.com/images/AEaeCS5_icon.png"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/AEaeCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AEaeCS5_v1.zip?referer=');">AEaeCS5</a> (165KB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
-2010.5.1: basic functionality
</p>
<p><a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');"><img src="http://andrewandoru.com/images/AErenderCS5_icon.png"></a><br />
<strong>Download</strong>: <a href="http://andrewandoru.com/downloads/labs/AERenderCS5_v1.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/AERenderCS5_v1.zip?referer=');">AERenderCS5</a> (748KB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><br />
-2010.5.1: basic functionality
</p>
<p>I have tested both with no problems but as usual, if there are any issues or concerns please contact: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a>.  Also, these apps are free but feel free to <a href="http://www.andrewandoru.com/labs/#donate">donate</a> if you have the means.</p>
<p><strong>COMING SOON:</strong></p>
<p><em>&#8220;Q&#8221; versions of all the render droplet apps!  With a slight adjustment to the scripts, I have found a way to allow a simple but effective queuing system to all the droplets.  Will be available soon. . .</em></p>
<p>And for the record, RotoBrush is cool and all, but the addition of the FreeForm plugin is HUGE for anyone doing Matte Paintings, nearly all of the bicubic cards (3D point manipulation) functionality of Nuke and the camera controls from Maya equal a 3D workspace that is finally enjoyable to use.  Bravo CS5, Bravo.  And don&#8217;t even get me started about photoshop.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/05/01/labs-aeae-aerender-cs5/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>labs: MayaMaya &amp; MayaRender 2011. . .</title>
		<link>http://www.andrewandoru.com/2010/04/10/labs-mayamaya-mayarender-2011/</link>
		<comments>http://www.andrewandoru.com/2010/04/10/labs-mayamaya-mayarender-2011/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 01:33:53 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[andoru.labs]]></category>
		<category><![CDATA[Maya 2011]]></category>
		<category><![CDATA[MayaMaya]]></category>
		<category><![CDATA[MayaRender]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1303</guid>
		<description><![CDATA[Updated both MayaMaya and MayaRender for 2010 &#038; 2011 versions. Maya 2011 is a must have upgrade if you are working on OS X, loads of new features, lots of bug fixes (although I am sure some others will pop up) and just an all around better version of Maya for the Mac. Oh, and [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/mayamayarender_dock.png" alt="maya2011" /></p>
<p>Updated both <a href="http://www.andrewandoru.com/2010/03/03/labs-mayamaya/">MayaMaya</a> and <a href="http://www.andrewandoru.com/2009/09/21/labs-mayarender-os-x-render-droplet/">MayaRender</a> for 2010 &#038; 2011 versions.  Maya 2011 is a must have upgrade if you are working on OS X, loads of new features, lots of bug fixes (although I am sure some others will pop up) and just an all around better version of Maya for the Mac.  Oh, and 64bit!  Who doesn&#8217;t want to have multiple iterations of that sexy UI?</p>
<p><a href="http://andrewandoru.com/images/mayamaya2011_expose.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/mayamaya2011_expose.png?referer=');"><img src="http://andrewandoru.com/images/mayamaya2011_expose.png" alt="maya2011 UI" "width="520">  </a></p>
<p>Just download from the same location as before using the links above.  Both apps are tested and should be working just fine with the new versions, please let me know if you have any issues.</p>
<p><em>Side Note:  You may have seen the little orange plus signs recently added below each post, those are there to let you easily share and link to these posts on other sites, so feel free to do so.</em></p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/04/10/labs-mayamaya-mayarender-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>learn: Scale keys Manipulator in Maya. . .</title>
		<link>http://www.andrewandoru.com/2010/03/28/scalekeys/</link>
		<comments>http://www.andrewandoru.com/2010/03/28/scalekeys/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 09:35:55 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[scale keys manipulator]]></category>
		<category><![CDATA[scale keys tool]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1120</guid>
		<description><![CDATA[The scale keys tool in Maya is a little awkward. Why doesn&#8217;t it just have a normal scale manipulator tool like every other app? It does, it just isn&#8217;t turned on by default: Open or download the QT version below if you want to see a higher resolution version of the video: QuickTime Version 1152&#215;720 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/scalekeystool_maya.png"></p>
<p>The scale keys tool in Maya is a little awkward.  Why doesn&#8217;t it just have a normal scale manipulator tool like every other app?  </p>
<p>It does, it just isn&#8217;t turned on by default:</p>
<p><iframe src="http://player.vimeo.com/video/10496117?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p>Open or download the QT version below if you want to see a higher resolution version of the video:</p>
<p><a href="http://andrewandoru.com/downloads/scalekeystool.mov" target="quicktimeplayer" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/scalekeystool.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1152&#215;720 (95MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/scalekeystool_iphone.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/scalekeystool_iphone.mov?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Feel free to let <a href="http://usa.autodesk.com/adsk/servlet/item?id=12331415&#038;siteID=123112&#038;SelProduct=Maya" onclick="pageTracker._trackPageview('/outgoing/usa.autodesk.com/adsk/servlet/item?id=12331415_038_siteID=123112_038_SelProduct=Maya&amp;referer=');">Autodesk</a> know that this should be on by default.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/03/28/scalekeys/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/scalekeystool.mov" length="9783922" type="video/quicktime" />
<enclosure url="http://andrewandoru.com/downloads/scalekeystool_iphone.mov" length="0" type="video/quicktime" />
		</item>
		<item>
		<title>labs: Render droplets and Qmaster workflow. . .</title>
		<link>http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/</link>
		<comments>http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 04:31:10 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Apple Qmaster]]></category>
		<category><![CDATA[Hugo Guerra]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Qmaster setup]]></category>
		<category><![CDATA[render droplets]]></category>
		<category><![CDATA[render workflow]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=1061</guid>
		<description><![CDATA[Here is a quick demo showing the workflow for using the different render droplets on my site. PLUS! A very thorough demo and explanation of using Apple&#8217;s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/qmaster_dock.png" alt="" /></p>
<p>Here is a quick demo showing the workflow for using the different render droplets on my site.  PLUS!  A very thorough demo and explanation of using Apple&#8217;s Qmaster application that is part of Final Cut Studio for rendering with Maya, After Effects, and Nuke, and some detail on how it works and what it is doing.</p>
<p>A lot of the Qmaster info and initial motivation for the different render droplets comes from Hugo Guerra&#8217;s <a href="http://www.vfxtalk.com/forum/qmaster-and-nuke-t22982.html?t=22982&amp;highlight=qmaster" onclick="pageTracker._trackPageview('/outgoing/www.vfxtalk.com/forum/qmaster-and-nuke-t22982.html?t=22982_amp_highlight=qmaster&amp;referer=');">post on vfxtalk.com</a>.</p>
<p><iframe src="http://player.vimeo.com/video/10328085?title=0&amp;byline=0&amp;portrait=0&amp;color=f26333" width="520" height="325" frameborder="0"></iframe></p>
<p>The vimeo version of the demo is kind of low resolution so check out the QuickTime below if you want to see more detail:</p>
<p><a href="http://andrewandoru.com/downloads/labs/labs_qmastersetup.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/labs_qmastersetup.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>1152&#215;720 (93MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/labs/labs_qmastersetup_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/labs_qmastersetup_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Again, if there are questions, definitely check out the <a href="http://documentation.apple.com/en/appleqmaster/" onclick="pageTracker._trackPageview('/outgoing/documentation.apple.com/en/appleqmaster/?referer=');">Qmaster documentation</a> or contact me at: <a href="mailto:labs.support@andrewandoru.com">andoruLABS.support</a></p>
<p>Here are links to the <a href="http://help.adobe.com/en_US/AfterEffects/9.0/WS8A8CD670-4A72-4fb5-AE8E-CB9E232EC0B5a.html" onclick="pageTracker._trackPageview('/outgoing/help.adobe.com/en_US/AfterEffects/9.0/WS8A8CD670-4A72-4fb5-AE8E-CB9E232EC0B5a.html?referer=');">aerender docs</a>, <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&amp;id=8782084" onclick="pageTracker._trackPageview('/outgoing/usa.autodesk.com/adsk/servlet/index?siteID=123112_amp_id=8782084&amp;referer=');">maya docs</a>, and <a href="http://www.thefoundry.co.uk/dl_file.aspx?ui=277A6919-145C-44AC-BAEE-B8733499DE5A" onclick="pageTracker._trackPageview('/outgoing/www.thefoundry.co.uk/dl_file.aspx?ui=277A6919-145C-44AC-BAEE-B8733499DE5A&amp;referer=');">nuke user guide</a>.</p>
<p><strong>EDIT:</strong> A lovely commenter named David did some very thorough testing of the render droplet and Qmaster setup and posted his findings in the <a href="http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/comment-page-1/#comment-444">comments</a>.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.labs</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/03/21/labs-render-droplets-and-qmaster-workflow/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/labs/labs_qmastersetup.mov" length="83134095" type="video/quicktime" />
<enclosure url="http://andrewandoru.com/downloads/labs/labs_qmastersetup_iphone.m4v" length="34519111" type="video/x-m4v" />
		</item>
		<item>
		<title>labs: MayaMaya. . .</title>
		<link>http://www.andrewandoru.com/2010/03/03/labs-mayamaya/</link>
		<comments>http://www.andrewandoru.com/2010/03/03/labs-mayamaya/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 06:10:32 +0000</pubDate>
		<dc:creator>andrew</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Green Soda]]></category>
		<category><![CDATA[Maya instance os x]]></category>
		<category><![CDATA[Maya OS X]]></category>
		<category><![CDATA[MayaMaya]]></category>
		<category><![CDATA[open multiple instances of Maya osx]]></category>
		<category><![CDATA[pastedremoval]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[THiNTANK]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=957</guid>
		<description><![CDATA[Working with multiple iterations of Maya open is a great way to save time, it allows you to copy and paste individual objects/nodes from scene to scene, just like many pro apps out there. No one has done it better than Apple with Logic Pro 9, making running multiple iterations unnecessary as they have added [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/mayamaya_dock.png" alt="mayamaya dock" /></p>
<p>Working with multiple iterations of Maya open is a great way to save time, it allows you to copy and paste individual objects/nodes from scene to scene, just like many pro apps out there.  No one has done it better than Apple with Logic Pro 9, making running multiple iterations unnecessary as they have added a fantastic method of importing whatever data you like without importing entire projects (although this is still possible with Logic) :</p>
<p><a href="http://www.apple.com/logicstudio/whats-new/#overlay-transfer" onclick="pageTracker._trackPageview('/outgoing/www.apple.com/logicstudio/whats-new/_overlay-transfer?referer=');"><img src="http://images.apple.com/logicstudio/whats-new/images/track_import20090721.jpg" alt="track import" /></a><br />
<a href="http://images.apple.com/logicstudio/whats-new/images/track_import20090721.jpg" onclick="pageTracker._trackPageview('/outgoing/images.apple.com/logicstudio/whats-new/images/track_import20090721.jpg?referer=');">Selective Track-Import</a></p>
<p>If you want to have this same type of functionality with Maya on OS X, you can&#8217;t just fire open another instance of the app like you can on other platforms by just launching the app again, but luckily it is very easy to do.  One method is popping open Terminal and telling Maya what to do:</p>
<p style="padding-left: 30px;"><code>open -n /Applications/Autodesk/maya2009/Maya.app</code></p>
<p>This is something you want to do quickly though, so a one click solution is a must, and that is the point of MayaMaya:</p>
<p><a href="http://andrewandoru.com/downloads/labs/MayaMaya.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/MayaMaya.zip?referer=');"><img src="http://andrewandoru.com/images/mayamaya_icon.png"></a></p>
<p><strong>Download:</strong> <a href="http://andrewandoru.com/downloads/labs/MayaMaya.zip" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/labs/MayaMaya.zip?referer=');">MayaMaya</a> (799KB .zip)</p>
<p style="padding-left: 30px;"><strong>Log:</strong><em><br />
-2010-3-3: Released MayaMaya 2009<br />
-2010-4-10: Updated for Maya 2010, 2011<br />
</em></p>
<p>An app to pop in your dock, or Finder toolbar, or wherever is most convenient so you can easily open as many instances as your system can handle.</p>
<p><img src="http://andrewandoru.com/images/mayamaya_screecap.png"></p>
<p><strong><em>NOTE:</em></strong>  The version available here is for Maya 2009 as it is the version I use, if you would like to use this for 8.5, 2008, 2010 it is a very simple process of opening the app with &#8220;Applescript Editor&#8221; which you should have in your &#8220;Applications&#8221; or &#8220;Utilities&#8221; directories, and changing 2009 to the appropriate version.</p>
<p><img src="http://andrewandoru.com/images/mayamaya_as.png"></p>
<p>One annoyance you can run into is the &#8220;Pasted__&#8221; prefix that will be added to all pasted files.  This can easily be taken care of using a simple .mel script that Alex Villabon does a great job outlining on his site <a href="http://greensoda.squarespace.com/blog/2010/1/13/remove-pasted__-prefix-from-all-nodes.html" onclick="pageTracker._trackPageview('/outgoing/greensoda.squarespace.com/blog/2010/1/13/remove-pasted_-prefix-from-all-nodes.html?referer=');">Green Soda</a>.</p>
<p><a href="http://greensoda.squarespace.com/blog/2010/1/13/remove-pasted__-prefix-from-all-nodes.html" onclick="pageTracker._trackPageview('/outgoing/greensoda.squarespace.com/blog/2010/1/13/remove-pasted_-prefix-from-all-nodes.html?referer=');"><img src="http://andrewandoru.com/images/pastedRemoval.jpg"></a></p>
<p>As always, if you have any questions, feel free to contact me or comment, and I will help you sort out any problems.</p>
<p>[<a href="http://andrewandoru.com/labs" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/labs?referer=');">andoru.LABS</a>] | [<a href="http://greensoda.squarespace.com/" onclick="pageTracker._trackPageview('/outgoing/greensoda.squarespace.com/?referer=');">Green Soda</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/03/03/labs-mayamaya/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
		</item>
		<item>
		<title>look: andrew.hake tech.reel 2010. . .</title>
		<link>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/</link>
		<comments>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 03:26:53 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[andrew hake reel]]></category>
		<category><![CDATA[camera projection]]></category>
		<category><![CDATA[demo reel]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[maya rigging]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[technical reel]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=931</guid>
		<description><![CDATA[QuickTime Version 960&#215;600 (95MB) iPhone Version An overview of some of the rigging/technical work I have done. Including: -Maya Camera rigs -character rigging -layout/scene rigging -camera projection -dynamics Please let me know if you have any questions or comments! A lot of this work will be appearing in fully rendered form in upcoming and current [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://andrewandoru.com/images/ah_tech.reel2010_header.jpg" alt="techreel_header" width="520" /></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="520" height="325" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9751752&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="520" height="325" src="http://vimeo.com/moogaloop.swf?clip_id=9751752&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://andrewandoru.com/downloads/ah_tech.reel2010_h264.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/ah_tech.reel2010_h264.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>960&#215;600 (95MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/ah_tech.reel2010_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/ah_tech.reel2010_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>An overview of some of the rigging/technical work I have done. Including:</p>
<p>-Maya Camera rigs<br />
-character rigging<br />
-layout/scene rigging<br />
-camera projection<br />
-dynamics</p>
<p>Please let me know if you have any questions or comments! A lot of this work will be appearing in fully rendered form in upcoming and current projects or on my next reel and some of these assets may soon be available on this site.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/ah_tech.reel2010_h264.mov" length="94943099" type="video/quicktime" />
<enclosure url="http://andrewandoru.com/downloads/ah_tech.reel2010_iphone.m4v" length="28351054" type="video/x-m4v" />
		</item>
		<item>
		<title>look: Into the Cubes! . .</title>
		<link>http://www.andrewandoru.com/2010/02/21/look-into-the-cubes/</link>
		<comments>http://www.andrewandoru.com/2010/02/21/look-into-the-cubes/#comments</comments>
		<pubDate>Sun, 21 Feb 2010 08:19:03 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[cubes]]></category>
		<category><![CDATA[cubetube]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[rack focus]]></category>
		<category><![CDATA[RenderMan]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=912</guid>
		<description><![CDATA[Some stills from a test I started on accident that could very well turn in to something interesting: Rendered out at a very low sample rate (to avoid hilarious overnight renders) in RenderMan slapped together in Nuke: Really just doing some tests for some IDs for a fake company, also have some new workflow tools [...]]]></description>
			<content:encoded><![CDATA[<p>Some stills from a test I started on accident that could very well turn in to something interesting:</p>
<p><img src="http://www.andrewandoru.com/images/cubetube_v2_still.0001.jpg" width="520" /></p>
<p><img src="http://www.andrewandoru.com/images/cubetube_v2_still.0025.jpg" width="520" /></p>
<p><img src="http://www.andrewandoru.com/images/cubetube_v2_still.0048.jpg" width="520" /></p>
<p>Rendered out at a very low sample rate (to avoid hilarious overnight renders) in <a href="https://renderman.pixar.com/" onclick="pageTracker._trackPageview('/outgoing/renderman.pixar.com/?referer=');">RenderMan</a> slapped together in <a href="http://www.thefoundry.co.uk/pkg_overview.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453" onclick="pageTracker._trackPageview('/outgoing/www.thefoundry.co.uk/pkg_overview.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453&amp;referer=');">Nuke</a>:</p>
<p><embed src="http://www.andrewandoru.com/downloads/cubetube_v2_rfm_h264b.mov" autoplay="false" loop="true" kioskmode="false" width="520" height="293" scale="tofit"><br />
</embed></br></p>
<p>Really just doing some tests for some IDs for a fake company, also have some new workflow tools coming up the pipe. . .</p>
<p>EDIT:  Just had a Ahh Yes! moment with this one, you will definitely see something in the future involving this idea that should be quite interesting indeed!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/02/21/look-into-the-cubes/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://www.andrewandoru.com/downloads/cubetube_v2_rfm_h264b.mov" length="1360397" type="video/quicktime" />
		</item>
		<item>
		<title>look: Using iPhone camera data in AE. . .</title>
		<link>http://www.andrewandoru.com/2010/01/12/look-using-iphone-camera-data-in-ae/</link>
		<comments>http://www.andrewandoru.com/2010/01/12/look-using-iphone-camera-data-in-ae/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 21:38:01 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[handheld camera]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPhone camera data]]></category>
		<category><![CDATA[iPhone camera tracking]]></category>
		<category><![CDATA[SimulCam]]></category>
		<category><![CDATA[THiNKTANK]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=863</guid>
		<description><![CDATA[720p Just trying out a technique using the iPhone to capture some handheld camera data and use it in a comp. Even with only 640&#215;480 pixels and an envelope with hand drawn tracker markers it still works very well. Section of the iPhone camera track: Watch it on an iPhone This is a fantastic way [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.andrewandoru.com/images/thinktank01.jpg"></p>
<p><embed src="http://www.andrewandoru.com/downloads/thinktank_v1_h264web.mov" autoplay="false" kioskmode="true" width="520" height="309" scale="tofit"><br />
</embed></br></p>
<p><a href="http://www.andrewandoru.com/downloads/thinktank_v1_h264_720p.mov"><img src="http://www.andrewandoru.com/images/qt16px_bw.png"/> 720p</a></p>
<p>Just trying out a technique using the iPhone to capture some handheld camera data and use it in a comp.  Even with only 640&#215;480 pixels and an envelope with hand drawn tracker markers it still works very well. </p>
<p>Section of the iPhone camera track:<br />
<embed src="http://andrewandoru.com/downloads/handheld_data01_excerpt.mov" autoplay="false" kioskmode="true" width="520" height="403" scale="tofit"><br />
</embed></br></p>
<p><a href="http://andrewandoru.com/downloads/handheld_data01_excerptiphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/handheld_data01_excerptiphone.m4v?referer=');"><img src="http://www.andrewandoru.com/images/iphone_icon.png" alt="" /> Watch it on an iPhone</a></p>
<p>This is a fantastic way to take the &#8220;perfect&#8221; out of the CG camera without messing with the CG methods of doing it.  Randomization does not equal human, the way a human moves while holding a camera, large or small, is very far from random.  Should be fairly simple to move data like this from application to application once a good track is put together.  </p>
<p>Essentially the poorest, least efficient, laziest man&#8217;s version of James Cameron&#8217;s SimulCam without any of the benefits, except the human feel.</p>
<p>(Vimeo. . . I just can&#8217;t deal with Flash in my life anymore, I will still upload to you for continuity&#8217;s sake, but I want iPhone viewable embeds!)</p>
<p>And animators need some frame by frame action damn it!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/01/12/look-using-iphone-camera-data-in-ae/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/handheld_data01_excerpt.mov" length="3793812" type="video/quicktime" />
<enclosure url="http://www.andrewandoru.com/downloads/thinktank_v1_h264web.mov" length="1596202" type="video/quicktime" />
<enclosure url="http://www.andrewandoru.com/downloads/thinktank_v1_h264_720p.mov" length="17325615" type="video/quicktime" />
		</item>
		<item>
		<title>floating world: project page updates. . .</title>
		<link>http://www.andrewandoru.com/2010/01/06/floating-world-project-page-updates/</link>
		<comments>http://www.andrewandoru.com/2010/01/06/floating-world-project-page-updates/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 07:14:47 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[floating world]]></category>
		<category><![CDATA[hallways]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[storyboards]]></category>
		<category><![CDATA[the floating world]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=847</guid>
		<description><![CDATA[Here are some items I recently added to the Projects section of my site for my Floating World project. A few storyboard panels: And a quick scene layout demo: More to come very very soon! [Floating World]]]></description>
			<content:encoded><![CDATA[<p>Here are some items I recently added to the Projects section of my site for my <a href="http://www.andrewandoru.com/tag/floating-world/">Floating World</a> project.</p>
<p>A few storyboard panels:</p>
<p><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_003.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_003.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_003.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_004.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_004.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_004.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_005.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_005.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_005.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_008.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_008.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_008.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_009.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_009.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_009.jpg" width="105" /></a></p>
<p><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_010.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_010.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_010.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_011.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_011.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_011.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_012.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_012.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_012.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_013.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_013.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_013.jpg" width="105" /></a><a href="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_014.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_014.jpg?referer=');"><img src="http://andrewandoru.com/images/fw_storyboards/fw_animatic_sn01_014.jpg" width="105" /></a></p>
<p>And a quick scene layout demo:</p>
<p><object width="520" height="293"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3617979&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3617979&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="293"></embed></object></p>
<p>More to come very very soon!</p>
<p>[<a href="http://www.andrewandoru.com/tag/floating-world/">Floating World</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/01/06/floating-world-project-page-updates/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>look: andrewhake.reel. . .</title>
		<link>http://www.andrewandoru.com/2010/01/03/look-andrew-hake-reel-2009/</link>
		<comments>http://www.andrewandoru.com/2010/01/03/look-andrew-hake-reel-2009/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 09:20:29 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[andrew hake animation]]></category>
		<category><![CDATA[andrew hake reel]]></category>
		<category><![CDATA[animation reel]]></category>
		<category><![CDATA[vfx reel]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=828</guid>
		<description><![CDATA[QuickTime Version (26MB) iPhone Version Added my Spec board/reel of my work from 2009 to my Projects page. Many of these projects were group efforts, if you would like to know more about my specific involvement on any project feel free to ask. My contact info is available at the end of the reel and [...]]]></description>
			<content:encoded><![CDATA[<p><object width="520" height="390"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8496059&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8496059&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="390"></embed></object></p>
<p><a href="http://andrewandoru.com/downloads/ahake_reel2009_v4_h264.mov" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/ahake_reel2009_v4_h264.mov?referer=');"><img src="http://andrewandoru.com/images/qt16px_bw.png" alt="" /> QuickTime Version</a> <em>(26MB)</em></p>
<p><a href="http://andrewandoru.com/downloads/ahake_reel2009_v4_iphone.m4v" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/downloads/ahake_reel2009_v4_iphone.m4v?referer=');"><img src="http://andrewandoru.com/images/iphone_icon.png" alt="" /> iPhone Version</a></p>
<p>Added my Spec board/reel of my work from 2009 to my <a href="http://www.andrewandoru.com/projects/">Projects page</a>.</p>
<p>Many of these projects were group efforts, if you would like to know more about my specific involvement on any project feel free to ask.  My contact info is available at the end of the reel and on the right column of this site.</p>
<p>Thanks for watching!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2010/01/03/look-andrew-hake-reel-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://andrewandoru.com/downloads/ahake_reel2009_v4_h264.mov" length="24686592" type="video/quicktime" />
		</item>
		<item>
		<title>floating world: lives again. . .</title>
		<link>http://www.andrewandoru.com/2009/12/02/floating-world-lives-again/</link>
		<comments>http://www.andrewandoru.com/2009/12/02/floating-world-lives-again/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 07:08:33 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[projects]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[floating world]]></category>
		<category><![CDATA[peaches]]></category>
		<category><![CDATA[the floating world]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=806</guid>
		<description><![CDATA[The Floating World is back in action, spitting out some RenderMan renders of some shots, and trying to get the CG shots really polished up. Should be posting more animation and artwork very very soon. I have some more tools to post up as well, an update to the MayaRender droplets and some other interesting [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.andrewandoru.com/images/fw_sn4_tease.jpg" alt="fw teaser" width="520" /></p>
<p>The Floating World is back in action, spitting out some RenderMan renders of some shots, and trying to get the CG shots really polished up.  Should be posting more animation and artwork very very soon.</p>
<p><img src="http://www.andrewandoru.com/images/fw_sn4_tease2.jpg" alt="fw teaser" width="520" /></p>
<p>I have some more tools to post up as well, an update to the MayaRender droplets and some other interesting workflow tools.</p>
<p>[<a href="http://www.andrewandoru.com/tag/floating-world/">the floating world</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2009/12/02/floating-world-lives-again/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>look: Image Engine doing amazing things with Nuke. . .</title>
		<link>http://www.andrewandoru.com/2009/11/12/look-image-engine-doing-amazing-things-with-nuke/</link>
		<comments>http://www.andrewandoru.com/2009/11/12/look-image-engine-doing-amazing-things-with-nuke/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 07:07:43 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[District 9]]></category>
		<category><![CDATA[fxguide]]></category>
		<category><![CDATA[fxguide.com]]></category>
		<category><![CDATA[Fxguidetv]]></category>
		<category><![CDATA[Image Engine]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[The Foundry]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=793</guid>
		<description><![CDATA[Incredibly interesting tools developed by Image Engine in Nuke for work on District 9 as shown by Shervin Shoghian, compositing supervisor at Image Engine. Click image to watch High-Bandwidth version. Low-Bandwidth Version (iPhone) The amount of tools they developed, with the amount of people they had working (around 90), in the amount of time they [...]]]></description>
			<content:encoded><![CDATA[<p>Incredibly interesting tools developed by Image Engine in Nuke for work on District 9 as shown by Shervin Shoghian, compositing supervisor at Image Engine.</p>
<p><a href="http://media.fxguide.com/fxguidetv/fxguidetv-ep071.mov" onclick="pageTracker._trackPageview('/outgoing/media.fxguide.com/fxguidetv/fxguidetv-ep071.mov?referer=');"><img src="http://www.andrewandoru.com/images/imageengine_nuke.png" alt="image engine using nuke" width="520" /></a><br />
<em>Click image to watch High-Bandwidth version.<br />
</em><a href="http://media.fxguide.com/fxguidetv/fxguidetv-ep071.m4v" onclick="pageTracker._trackPageview('/outgoing/media.fxguide.com/fxguidetv/fxguidetv-ep071.m4v?referer=');">Low-Bandwidth Version (iPhone)</a></p>
<p>The amount of tools they developed, with the amount of people they had working (around 90), in the amount of time they had to do it, is extremely impressive.  And another reason why anyone interested in vfx/animation/film should definitely take a very hard look at <a href="http://www.thefoundry.co.uk/pkg_overview.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453" onclick="pageTracker._trackPageview('/outgoing/www.thefoundry.co.uk/pkg_overview.aspx?ui=CBC2593A-2C9F-4EF9-84BE-C198B0171453&amp;referer=');">Nuke</a>.</p>
<p>[<a href="http://www.fxguide.com/fxguidetv.html" onclick="pageTracker._trackPageview('/outgoing/www.fxguide.com/fxguidetv.html?referer=');">fxGuideTV</a>]<br />
[<a href="http://www.image-engine.com/" onclick="pageTracker._trackPageview('/outgoing/www.image-engine.com/?referer=');">Image Engine</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2009/11/12/look-image-engine-doing-amazing-things-with-nuke/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://media.fxguide.com/fxguidetv/fxguidetv-ep071.mov" length="154463836" type="video/quicktime" />
<enclosure url="http://media.fxguide.com/fxguidetv/fxguidetv-ep071.m4v" length="86085367" type="video/x-m4v" />
		</item>
		<item>
		<title>look: animation très bien! . .</title>
		<link>http://www.andrewandoru.com/2009/10/30/look-animation-tres-bien/</link>
		<comments>http://www.andrewandoru.com/2009/10/30/look-animation-tres-bien/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 06:21:00 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[gobelins]]></category>
		<category><![CDATA[lighthouse]]></category>
		<category><![CDATA[maya breakdowns]]></category>
		<category><![CDATA[pencil tests]]></category>
		<category><![CDATA[The Lighthouse Keeper]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=771</guid>
		<description><![CDATA[Gobelins does what Gobelins does best: Brilliant work by Baptiste Rogron, Gaëlle Thierry, Rony Hotin, Maïlys Vallade, Jérémie Moreau, and David François. As always make sure to browse the blogs to see some freaking amazing concept and making of stuff: An amazing bit of animation, beautiful high contrast, grainy imagery, great music and sound, and [...]]]></description>
			<content:encoded><![CDATA[<p>Gobelins does what Gobelins does best:</p>
<p><object width="520" height="286"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7074312&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7074312&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="286"></embed></object></p>
<p>Brilliant work by <a href="http://rogronbaptiste.blogspot.com/" onclick="pageTracker._trackPageview('/outgoing/rogronbaptiste.blogspot.com/?referer=');">Baptiste Rogron</a>, <a href="gaellethierry.blogspot.com/">Gaëlle Thierry</a>, <a href="ronyhotin.blogspot.com/">Rony Hotin</a>, <a href="mailysvallade.blogspot.com/">Maïlys Vallade</a>, <a href="mor-row.blogspot.com/">Jérémie Moreau</a>, and David François.</p>
<p>As always make sure to browse the blogs to see some freaking amazing concept and making of stuff:</p>
<p><a href="http://andrewandoru.com/images/lighthousekeep_conceptboat.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/lighthousekeep_conceptboat.png?referer=');"><img src="http://andrewandoru.com/images/lighthousekeep_conceptboat.png" width="520" /></a></p>
<p><a href="http://andrewandoru.com/images/lighthousekeep_mayaboat.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/lighthousekeep_mayaboat.png?referer=');"><img src="http://andrewandoru.com/images/lighthousekeep_mayaboat.png" alt="boat concept" width="520" /></a></p>
<p><a href="http://andrewandoru.com/images/lighthousekeep_pencil.png" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/lighthousekeep_pencil.png?referer=');"><img src="http://andrewandoru.com/images/lighthousekeep_pencil.png" alt="lighthouse pencil" width="520" /><br />
</a></p>
<p>An amazing bit of animation, beautiful high contrast, grainy imagery, great music and sound, and great idea really all coming together.  Bravisimo! </p>
<p>[<a href="http://www.gobelins.fr/galerie/animation/" onclick="pageTracker._trackPageview('/outgoing/www.gobelins.fr/galerie/animation/?referer=');">Gobelins</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2009/10/30/look-animation-tres-bien/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>look/learn/animate: Psyop How-To Animate. . .</title>
		<link>http://www.andrewandoru.com/2009/10/15/watchlearnanimate-psyop-how-to-animate/</link>
		<comments>http://www.andrewandoru.com/2009/10/15/watchlearnanimate-psyop-how-to-animate/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 08:11:13 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[learn]]></category>
		<category><![CDATA[look]]></category>
		<category><![CDATA[Beijing 2008]]></category>
		<category><![CDATA[breakdowns]]></category>
		<category><![CDATA[how-to]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[PSYOP]]></category>
		<category><![CDATA[Vimeo]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=741</guid>
		<description><![CDATA[It is amazing to see so many of the major commercial production houses have started to really embrace Vimeo as a place to showcase work and their processes. PSYOP is a fantastic example, not only have they been posting up most of their recent work, they have also been posting up breakdowns of how it [...]]]></description>
			<content:encoded><![CDATA[<p>It is amazing to see so many of the major commercial production houses have started to really embrace Vimeo as a place to showcase work and their processes.</p>
<p>PSYOP is a fantastic example, not only have they been posting up most of their recent work, they have also been posting up breakdowns of how it was conceived from start to finish.  As much as I enjoy the finished work I must say I enjoy these breakdowns and making of&#8217;s even more.</p>
<p>EDIT: Original video was removed by PSYOP, here is the complete ad:<br />
<object width="520" height="390"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7141200&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7141200&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="390"></embed></object>></embed></object></p>
<p>Great stuff!  Check out the rest on their Vimeo page.</p>
<p>[<a href="http://vimeo.com/psyop" onclick="pageTracker._trackPageview('/outgoing/vimeo.com/psyop?referer=');">PSYOP - Vimeo</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2009/10/15/watchlearnanimate-psyop-how-to-animate/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>game: Machinarium. . .</title>
		<link>http://www.andrewandoru.com/2009/10/11/game-machinarium/</link>
		<comments>http://www.andrewandoru.com/2009/10/11/game-machinarium/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 02:36:31 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[little robots]]></category>
		<category><![CDATA[lost little robot]]></category>
		<category><![CDATA[Machinarium]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=734</guid>
		<description><![CDATA[When I first saw screenshots of this game, I almost cried with joy: When I saw the trailers I shed a tear of joy: When I got to play the demo, tears of joy flew from my face. I would have been incredibly happy just to see still images that looked this fantastic, but when [...]]]></description>
			<content:encoded><![CDATA[<p>When I first saw screenshots of this game, I almost cried with joy:</p>
<p><a href="http://andrewandoru.com/images/machinarium_vytah.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/machinarium_vytah.jpg?referer=');"><img src="http://andrewandoru.com/images/machinarium_vytah.jpg" alt="machinarium vytah" width="520" /></a></p>
<p><a href="http://andrewandoru.com/images/machinarium_predhernou.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/machinarium_predhernou.jpg?referer=');"><img src="http://andrewandoru.com/images/machinarium_predhernou.jpg" alt="machinarium predhernou" width="520" /></a></p>
<p>When I saw the trailers I shed a tear of joy:</p>
<p><object width="520" height="293"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=5937984&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=5937984&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="293"></embed></object></p>
<p>When I got to play the <a href="http://www.bigdownload.com/games/machinarium/pc/machinarium-demo-mac/" onclick="pageTracker._trackPageview('/outgoing/www.bigdownload.com/games/machinarium/pc/machinarium-demo-mac/?referer=');">demo</a>, tears of joy flew from my face.  I would have been incredibly happy just to see still images that looked this fantastic, but when they have been made to be interactive, and when it has been done this well, something magical occurs.  The artwork is gorgeous and plucking at my heart strings with every new scene, the characters, the environments, aren&#8217;t just pretty, they are clever in many senses as well.  The puzzles are put together in a way that actually make you do some thinking, and make you smile when you solve them.  The animation is top notch as well, there are a lot of nice little touches throughout the demo with little bits of interaction that are fantastic.</p>
<p><a href="http://andrewandoru.com/images/machinarium_04_bigger.jpg" onclick="pageTracker._trackPageview('/outgoing/andrewandoru.com/images/machinarium_04_bigger.jpg?referer=');"><img src="http://andrewandoru.com/images/machinarium_04_bigger.jpg" alt="machinarium mezi" width="520" /></a></p>
<p>I have never played a game that was just so gorgeous that I played through a demo many times just to checkout the artwork some more.  Bravo!!!!</p>
<p>One more thing to just further my obsession with little robots, I welcome more! . .</p>
<p>[<a href="http://machinarium.net/index.html" onclick="pageTracker._trackPageview('/outgoing/machinarium.net/index.html?referer=');">Machinarium.net</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2009/10/11/game-machinarium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>look: animmmmation! . .</title>
		<link>http://www.andrewandoru.com/2009/10/10/watch-animmmmation/</link>
		<comments>http://www.andrewandoru.com/2009/10/10/watch-animmmmation/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 07:05:29 +0000</pubDate>
		<dc:creator>Andrew Hake</dc:creator>
				<category><![CDATA[animation]]></category>
		<category><![CDATA[look]]></category>

		<guid isPermaLink="false">http://www.andrewandoru.com/?p=732</guid>
		<description><![CDATA[I watch a lot of random animation, films, shorts, commercials, tests, whatever. I figured I may as well start sharing some of my favorites on a more consistent basis because it keeps me hunting for more. Start with a nice little short by Eran Hilleli called &#8220;knowledge of the cone&#8221; I am really partial to [...]]]></description>
			<content:encoded><![CDATA[<p>I watch a lot of random animation, films, shorts, commercials, tests, whatever.  I figured I may as well start sharing some of my favorites on a more consistent basis because it keeps me hunting for more.</p>
<p>Start with a nice little short by <a href="http://eranhilleli.com" onclick="pageTracker._trackPageview('/outgoing/eranhilleli.com?referer=');">Eran Hilleli</a> called &#8220;knowledge of the cone&#8221;</p>
<p><object width="520" height="293"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=1378417&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=1378417&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="520" height="293"></embed></object></p>
<p>I am really partial to the character design and style of the motion.  Angular characters and quick direct emphasized motions definitely do it for me, and I always enjoy a good slap in the face.  Check out the website, as there is a good collection of other work.</p>
<p>[<a href="http://eranhilleli.com" onclick="pageTracker._trackPageview('/outgoing/eranhilleli.com?referer=');">eran hilleli</a>]</p>
]]></content:encoded>
			<wfw:commentRss>http://www.andrewandoru.com/2009/10/10/watch-animmmmation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
