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	<title>Comments on: look: andrew.hake tech.reel 2010. . .</title>
	<atom:link href="http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/</link>
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		<title>By: andrew</title>
		<link>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/comment-page-1/#comment-551</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Tue, 18 May 2010 21:10:17 +0000</pubDate>
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		<description>That is the idea!  I really just have used basic rigging techniques on the cameras.  Lots of little tricks to learn to just use Maya nodes and not deal with expressions though.  I am actually thinking about getting them up for download on my site though.  Definitely in beta form though :)  I am actually working on a geared camera rig like you would normally see in features and on cranes and things.  You have to find ways to put some limits on the camera to give it a better feel. 

If I make them available I will definitely do a little overview video and show how to deconstruct them a bit.</description>
		<content:encoded><![CDATA[<p>That is the idea!  I really just have used basic rigging techniques on the cameras.  Lots of little tricks to learn to just use Maya nodes and not deal with expressions though.  I am actually thinking about getting them up for download on my site though.  Definitely in beta form though <img src='http://www.andrewandoru.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I am actually working on a geared camera rig like you would normally see in features and on cranes and things.  You have to find ways to put some limits on the camera to give it a better feel. </p>
<p>If I make them available I will definitely do a little overview video and show how to deconstruct them a bit.</p>
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		<title>By: Nick Guth</title>
		<link>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/comment-page-1/#comment-542</link>
		<dc:creator>Nick Guth</dc:creator>
		<pubDate>Fri, 14 May 2010 09:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewandoru.com/?p=931#comment-542</guid>
		<description>Cool camera rigs in maya. Do you have documentation on how you created those? I think I&#039;ll take a stab at creating something like that this weekend. It always provides for super realistic camera movements in 3d.. and i like that! :)</description>
		<content:encoded><![CDATA[<p>Cool camera rigs in maya. Do you have documentation on how you created those? I think I&#8217;ll take a stab at creating something like that this weekend. It always provides for super realistic camera movements in 3d.. and i like that! <img src='http://www.andrewandoru.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Buster</title>
		<link>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/comment-page-1/#comment-320</link>
		<dc:creator>Buster</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewandoru.com/?p=931#comment-320</guid>
		<description>yeah, dustin, you succkkkkk</description>
		<content:encoded><![CDATA[<p>yeah, dustin, you succkkkkk</p>
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		<title>By: dusty</title>
		<link>http://www.andrewandoru.com/2010/02/26/look-andrew-hake-tech-reel-2010/comment-page-1/#comment-316</link>
		<dc:creator>dusty</dc:creator>
		<pubDate>Tue, 02 Mar 2010 04:13:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.andrewandoru.com/?p=931#comment-316</guid>
		<description>very nice. cool to see some new stuff from ya. Going to finally upgrade from the ol powerbook g4 here in a month or so - might have to check your &quot;new&quot; place out. Seeing as I&#039;m working not far from ya, should have been by before now.</description>
		<content:encoded><![CDATA[<p>very nice. cool to see some new stuff from ya. Going to finally upgrade from the ol powerbook g4 here in a month or so &#8211; might have to check your &#8220;new&#8221; place out. Seeing as I&#8217;m working not far from ya, should have been by before now.</p>
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